人对三维人物舞蹈的实时沉浸式仿真与训练

Salva Kirakosian, E. Maravelakis, K. Mania
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引用次数: 2

摘要

本文提出了一个人物到三维的、身临其境的、实时的领导者舞蹈训练框架。而不是沉浸式模仿预先录制的舞蹈动画,在以前的工作中,用户现在被训练带领一个3D伙伴跳舞,发起动作,3D角色响应,实时。利用逆运动学(IK)对舞蹈舞伴的三维人体模型进行了逼真的动画处理。3D舞伴是基于使用3D几何骨骼和IK求解器的自定义骨骼进行操纵的。将动作捕捉数据应用到装配好的3D模型中,以创建逼真的舞蹈动画。最初,该应用程序的特点是一个教程指南过程。这个3D角色站在用户面前,用户可以使用拇指、挥手、触摸和捏捏等手势来选择舞蹈训练选项。3D角色伙伴实时响应,根据用户的舞蹈引导动作,根据Salsa舞蹈规则产生身体动作。这种体验被评价为现实主义舞蹈。软件体系结构可以在不同领域的广泛培训系统中使用,例如制造领域的培训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive Simulation and Training of Person-to-3D Character Dance in Real-Time
This paper presents a person-to-3D character, immersive, real-time dance training framework for leaders. Rather than immersive mimicking of pre-recorded dance animations as in previous work, the user is now trained to lead a 3D partner while dancing, initiating movements to which the 3D character responds to, in real-time. Realistic animations were applied to the rigged 3D human model of a dance partner using Inverse Kinematics (IK). The 3D dance partner is rigged based on custom skeletons using 3D geometrical bones and IK solvers. Motion capture data were applied to the rigged 3D model to create realistic dance animations. Initially, the application features a tutorial guide process. The 3D character is standing facing the user who selects dance training options using gestures such as thumb and waving hands, touches and pinch actions. The 3D character partner responds in real-time, producing body motion according to the users' dance leading actions following Salsa dance rules. The experience is evaluated as realistic dance. The software architecture could be utilized in a wide range of training systems in diverse domains, such as training in the manufacturing domain.
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