等代价网格上JPS+最优寻路算法的改进

O. Iakushkin, Lilia Tazieva, A. Eremin, M. Balabanov
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引用次数: 2

摘要

寻路在许多领域都是一项广泛的任务,包括电脑游戏、机器人和道路地图。本文介绍了JPS+算法的工作原理,并对其进行了改进,以减少寻路时间。我们建议使用可见性图来修改主跳点计算阶段的地图预处理逻辑。本文还对两点最短路径算法进行了改进,修改了目标跳点工作和主跳点滤波的逻辑,以处理障碍物。我们提出了一个开源软件解决方案,以适应这些修改。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modification of JPS+ Algorithm for Optimal Pathfinding on Uniform-Cost Grids
Pathfinding is a widespread task in many domains, including computer games, robotics and road maps. This paper describes the work of JPS+ algorithm and puts forward its modifications allowing to reduce pathfinding time. We propose to use a visibility graph to modify the map pre-processing logic at the stage of Primary Jump Points calculation. The paper also puts forward modifications in the shortest path algorithm solved for two points: the logic of Target Jump Points work and Primary Jump Points filtering has been altered to deal with obstacles. We propose an open-source software solution that accommodates the modifications.
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