蜂窝D2D异构网络中结合干扰区域的博弈论方案

Ting Zhong, Tao Peng, Yating Zhang
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引用次数: 3

摘要

蜂窝D2D异构网络利用了D2D通信的接近增益和跳增益,可以大大提高整个网络的性能。实际的网络对通信提出了超可靠和低延迟的要求。为此,本文提出了一套联合功率控制和资源分配的分布式解决方案。它由两部分组成。为了保证蜂窝主用户和预定D2D用户的服务质量(QoS),采用了基于定价的博弈方案。为了实现低时延要求,提出了基于干扰图矩阵的D2D网络链路调度方案。仿真结果表明,与纯博弈论方案相比,该方案可以显著降低延迟,从而达到超可靠和低延迟的要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Game Theory Scheme Combined with the Interference Region in Cellular D2D Heterogeneous Networks
The cellular D2D heterogeneous network takes advantage of proximity gain and hop gain of D2D communication, which can greatly improve the performance of the entire network. The actual network imposes an ultra-reliable and low-latency requirement for communications. Therefore, this paper proposes a set of joint power control and resource allocation distributed solutions. It consists of two parts. In order to guarantee the quality-of-service (QoS) of cellular primary users and scheduled D2D users, the pricing-based game scheme is used. In order to achieve the low-latency requirement, the link scheduling scheme based on the interference graph matrix within the D2D network is proposed. Simulations have shown that compared with the pure game theory scheme, this scheme can significantly reduce delay and thus achieve ultra-reliable and low-latency requirements.
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