校企规划扑克因素分析

Janeth L�pez-Mart�nez, Alan Ram�rez-Noriega, Reyes Juarez-Ram�rez, G. Licea, Yobani Mart�nez-Ram�rez
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引用次数: 8

摘要

软件开发公司专业人员的经验是评估用户故事(US)的主要因素。专业人士对问题有不同的看法,因为他们有多年从事各种项目的经验。在规划美国留学时,有许多变量需要考虑,因此,由于缺乏专家的眼光,缺乏经验的学生在提供准确的估计方面存在问题。有必要确定学生的问题,以帮助他们做出更好的决定。本研究的目的是确定工程学生在通过规划扑克估计美国的看法。我们通过以下因素比较了Scrum专家和学生的意见:经验、时间、努力、优先级和US的价值。结果表明,对大多数因素的看法相似;而时间因素的意见差异较大。识别这些方面,并提供解决方案或建议,可以帮助学生更好地准备对USs的估计加入软件行业。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysis of Planning Poker Factors between University and Enterprise
The experience of professionals in software development companies is a major factor to estimate a User Story (US). Professionals have a different vision of problems because they have many years working on various projects. There are many variables to take into account while planning a US, so, students with little experience have problems to provide an accurate estimation due to the lack of an experts vision. It is necessary to identify student problems to help them to make a better decision. The objective of this study is to determine the engineering students view in estimating US through Planning Poker. We compared opinions from Scrum experts and students through the following factors: experience, time, effort, priority, and US's value. Results indicated similar opinions on most factors; however, the time factor had high contrast in opinions. Identifying these aspects and providing solutions or suggestions can be useful for students to join the software industry better prepared in regard of the estimation of USs.
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