Janeth L�pez-Mart�nez, Alan Ram�rez-Noriega, Reyes Juarez-Ram�rez, G. Licea, Yobani Mart�nez-Ram�rez
{"title":"校企规划扑克因素分析","authors":"Janeth L�pez-Mart�nez, Alan Ram�rez-Noriega, Reyes Juarez-Ram�rez, G. Licea, Yobani Mart�nez-Ram�rez","doi":"10.1109/CONISOFT.2017.00014","DOIUrl":null,"url":null,"abstract":"The experience of professionals in software development companies is a major factor to estimate a User Story (US). Professionals have a different vision of problems because they have many years working on various projects. There are many variables to take into account while planning a US, so, students with little experience have problems to provide an accurate estimation due to the lack of an experts vision. It is necessary to identify student problems to help them to make a better decision. The objective of this study is to determine the engineering students view in estimating US through Planning Poker. We compared opinions from Scrum experts and students through the following factors: experience, time, effort, priority, and US's value. Results indicated similar opinions on most factors; however, the time factor had high contrast in opinions. Identifying these aspects and providing solutions or suggestions can be useful for students to join the software industry better prepared in regard of the estimation of USs.","PeriodicalId":357557,"journal":{"name":"2017 5th International Conference in Software Engineering Research and Innovation (CONISOFT)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Analysis of Planning Poker Factors between University and Enterprise\",\"authors\":\"Janeth L�pez-Mart�nez, Alan Ram�rez-Noriega, Reyes Juarez-Ram�rez, G. Licea, Yobani Mart�nez-Ram�rez\",\"doi\":\"10.1109/CONISOFT.2017.00014\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The experience of professionals in software development companies is a major factor to estimate a User Story (US). Professionals have a different vision of problems because they have many years working on various projects. There are many variables to take into account while planning a US, so, students with little experience have problems to provide an accurate estimation due to the lack of an experts vision. It is necessary to identify student problems to help them to make a better decision. The objective of this study is to determine the engineering students view in estimating US through Planning Poker. We compared opinions from Scrum experts and students through the following factors: experience, time, effort, priority, and US's value. Results indicated similar opinions on most factors; however, the time factor had high contrast in opinions. Identifying these aspects and providing solutions or suggestions can be useful for students to join the software industry better prepared in regard of the estimation of USs.\",\"PeriodicalId\":357557,\"journal\":{\"name\":\"2017 5th International Conference in Software Engineering Research and Innovation (CONISOFT)\",\"volume\":\"35 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 5th International Conference in Software Engineering Research and Innovation (CONISOFT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CONISOFT.2017.00014\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 5th International Conference in Software Engineering Research and Innovation (CONISOFT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CONISOFT.2017.00014","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Analysis of Planning Poker Factors between University and Enterprise
The experience of professionals in software development companies is a major factor to estimate a User Story (US). Professionals have a different vision of problems because they have many years working on various projects. There are many variables to take into account while planning a US, so, students with little experience have problems to provide an accurate estimation due to the lack of an experts vision. It is necessary to identify student problems to help them to make a better decision. The objective of this study is to determine the engineering students view in estimating US through Planning Poker. We compared opinions from Scrum experts and students through the following factors: experience, time, effort, priority, and US's value. Results indicated similar opinions on most factors; however, the time factor had high contrast in opinions. Identifying these aspects and providing solutions or suggestions can be useful for students to join the software industry better prepared in regard of the estimation of USs.