基于比例的人群进入虚拟环境的心理模型

Fabien Tschirhart
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引用次数: 2

摘要

在本文中,我们研究了一种方法来模拟人群的虚拟环境,如用于电影或视频游戏行业。根据环境的不同,人群可以采取不同的行为:它可以是流动的,攻击性的,表达性的,或者在紧急情况下,陷入恐慌和逃跑。主要想法是根据群体心理学研究的观察和假设,以便根据环境制定一个模型,尽可能地重现他们的行为。为此,我们正在考虑使用基于比例概念的微观模型:基于比例的模型(SBM)。这个模型是基于个体的心理特征来建立不同性质的群体,这些群体会对自己的成员产生影响。我们还将提出在实时环境中实现模型的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Scale based model for the psychology of crowds into virtual environments
In this paper, we study a way to simulate crowds for virtual environments such as used in the cinema or the video game industries. Depending on its context, a crowd can adopt different behaviors: it can be ambulant, aggressive, expressive or in an emergency situation, get into panic and flee. The main idea is to hold upon observations and assumptions made by crowd psychology studies in order to formulate a model up to reproduce as close as possible their behavior, depending on the context. To do so, we are considering the use of a microscopic model based on a scale concept: the Scale Based Model (SBM). This model is based on the psychological profile of the individuals to build crowds of different natures, crowds that will then have an influence on their own members. We will also bring up with the question of the model implementation in a real time environment.
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