M. Major, Sunny Fugate, Justin Mauger, Kimberly J. Ferguson-Walter
{"title":"制作网络欺骗游戏","authors":"M. Major, Sunny Fugate, Justin Mauger, Kimberly J. Ferguson-Walter","doi":"10.1109/CogMI48466.2019.00023","DOIUrl":null,"url":null,"abstract":"Cyber deception has typically been a tool used by attackers to mask reconnaissance activities and infiltrate networks while keeping hidden from watchful defenders. We believe the use of deception is a necessary component of network and system defense. This paper uses game theory to reason about a cyberattack scenario in which a deceiving defender uses lightweight decoys to hide and defend real hosts. In our model, a defender and an attacker play out a game with resources consisting of both real and decoy systems, a set of pre-determined actions for each player, and a method for defining and evaluating individual player strategies and payoffs. Our research provides a general framework for representing deception games using multiple game trees and an explicit representation of each individual player's knowledge of game structure and payoffs. We present a graphical representation of our multiple game tree model and a framework for representing and evaluating the strategy selection when an attacker is unaware of a subset of the defender's available strategies. Finally, we present several cyber deception scenarios using our framework.","PeriodicalId":116160,"journal":{"name":"2019 IEEE First International Conference on Cognitive Machine Intelligence (CogMI)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Creating Cyber Deception Games\",\"authors\":\"M. Major, Sunny Fugate, Justin Mauger, Kimberly J. Ferguson-Walter\",\"doi\":\"10.1109/CogMI48466.2019.00023\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Cyber deception has typically been a tool used by attackers to mask reconnaissance activities and infiltrate networks while keeping hidden from watchful defenders. We believe the use of deception is a necessary component of network and system defense. This paper uses game theory to reason about a cyberattack scenario in which a deceiving defender uses lightweight decoys to hide and defend real hosts. In our model, a defender and an attacker play out a game with resources consisting of both real and decoy systems, a set of pre-determined actions for each player, and a method for defining and evaluating individual player strategies and payoffs. Our research provides a general framework for representing deception games using multiple game trees and an explicit representation of each individual player's knowledge of game structure and payoffs. We present a graphical representation of our multiple game tree model and a framework for representing and evaluating the strategy selection when an attacker is unaware of a subset of the defender's available strategies. Finally, we present several cyber deception scenarios using our framework.\",\"PeriodicalId\":116160,\"journal\":{\"name\":\"2019 IEEE First International Conference on Cognitive Machine Intelligence (CogMI)\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE First International Conference on Cognitive Machine Intelligence (CogMI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CogMI48466.2019.00023\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE First International Conference on Cognitive Machine Intelligence (CogMI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CogMI48466.2019.00023","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Cyber deception has typically been a tool used by attackers to mask reconnaissance activities and infiltrate networks while keeping hidden from watchful defenders. We believe the use of deception is a necessary component of network and system defense. This paper uses game theory to reason about a cyberattack scenario in which a deceiving defender uses lightweight decoys to hide and defend real hosts. In our model, a defender and an attacker play out a game with resources consisting of both real and decoy systems, a set of pre-determined actions for each player, and a method for defining and evaluating individual player strategies and payoffs. Our research provides a general framework for representing deception games using multiple game trees and an explicit representation of each individual player's knowledge of game structure and payoffs. We present a graphical representation of our multiple game tree model and a framework for representing and evaluating the strategy selection when an attacker is unaware of a subset of the defender's available strategies. Finally, we present several cyber deception scenarios using our framework.