{"title":"基于区块链的方案无现金社会","authors":"Feri Hari Utami","doi":"10.37676/jmi.v19i1.3813","DOIUrl":null,"url":null,"abstract":"Abstract: Cashless Society in the world of the digital era is now growing rapidly where the buying and selling system uses the Cashless society system where the phenomenon of society utilizes digital payments when making financial transactions, so that the use of cash is minimal. This phenomenon was born as a result of a cashless economy where technological developments and digitalization is able to shift the use of physical money. This research builds on Design Science Research Methods as proposed in the work of Hevner et al and Peffer et al. It follows the design science research objectives of creating IT artefacts through problem identification and motivation, solution goal definition, design and development, demonstration, evaluation, and communication. Therefore, this study aims to establish a method of spanning IT artifacts (i.e., attribute-based access control) and instantiation (i.e., allowable blockchains using hyperledger fabrics). While the implementation process uses Cashless Society in the world of the digital era now, the current study has contributed by expanding efforts to integrate blockchain and business process management.","PeriodicalId":278870,"journal":{"name":"JURNAL MEDIA INFOTAMA","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"BLOCKCHAIN BASED SCHEME CASHLESS SOCIETY\",\"authors\":\"Feri Hari Utami\",\"doi\":\"10.37676/jmi.v19i1.3813\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract: Cashless Society in the world of the digital era is now growing rapidly where the buying and selling system uses the Cashless society system where the phenomenon of society utilizes digital payments when making financial transactions, so that the use of cash is minimal. This phenomenon was born as a result of a cashless economy where technological developments and digitalization is able to shift the use of physical money. This research builds on Design Science Research Methods as proposed in the work of Hevner et al and Peffer et al. It follows the design science research objectives of creating IT artefacts through problem identification and motivation, solution goal definition, design and development, demonstration, evaluation, and communication. Therefore, this study aims to establish a method of spanning IT artifacts (i.e., attribute-based access control) and instantiation (i.e., allowable blockchains using hyperledger fabrics). While the implementation process uses Cashless Society in the world of the digital era now, the current study has contributed by expanding efforts to integrate blockchain and business process management.\",\"PeriodicalId\":278870,\"journal\":{\"name\":\"JURNAL MEDIA INFOTAMA\",\"volume\":\"31 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-04-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JURNAL MEDIA INFOTAMA\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.37676/jmi.v19i1.3813\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JURNAL MEDIA INFOTAMA","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37676/jmi.v19i1.3813","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
摘要:数字时代的无现金社会正在迅速发展,买卖系统使用无现金社会系统,社会现象在进行金融交易时使用数字支付,使现金的使用降到最低。这种现象是无现金经济的结果,技术发展和数字化能够改变实物货币的使用。本研究建立在Hevner et al和Peffer et al的工作中提出的设计科学研究方法的基础上。它遵循通过问题识别和动机、解决方案目标定义、设计和开发、演示、评估和沟通来创建It工件的设计科学研究目标。因此,本研究旨在建立一种跨越IT工件(即基于属性的访问控制)和实例化(即使用超级账本结构的允许区块链)的方法。虽然目前在数字时代的实施过程中使用无现金社会,但目前的研究通过扩大整合区块链和业务流程管理的努力做出了贡献。
Abstract: Cashless Society in the world of the digital era is now growing rapidly where the buying and selling system uses the Cashless society system where the phenomenon of society utilizes digital payments when making financial transactions, so that the use of cash is minimal. This phenomenon was born as a result of a cashless economy where technological developments and digitalization is able to shift the use of physical money. This research builds on Design Science Research Methods as proposed in the work of Hevner et al and Peffer et al. It follows the design science research objectives of creating IT artefacts through problem identification and motivation, solution goal definition, design and development, demonstration, evaluation, and communication. Therefore, this study aims to establish a method of spanning IT artifacts (i.e., attribute-based access control) and instantiation (i.e., allowable blockchains using hyperledger fabrics). While the implementation process uses Cashless Society in the world of the digital era now, the current study has contributed by expanding efforts to integrate blockchain and business process management.