反向投影:实时局部空间纹理映射

Adrian Xuan Wei Lim, L. Ng, Conor Griffin, Nicholas Kryer, Faraz Baghernezhad
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引用次数: 1

摘要

我们提出了反向投影,一种新的投影纹理映射技术,用于将贴花直接绘制到3D对象的纹理上。这种技术被设计用于游戏中,是实时的。通过使用在局部空间纹理中计算的投影技术和向外看,从低端android设备到高端游戏桌面的用户能够享受到他们资产的个性化。我们相信我们提出的管道是提高模型绘画的速度和多功能性的一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reverse Projection: Real-Time Local Space Texture Mapping
We present Reverse Projection, a novel projective texture mapping technique for painting a decal directly to the texture of a 3D object. Designed to be used in games, this technique works in real-time. By using projection techniques that are computed in local space textures and outward-looking, users using low-end android devices to high-end gaming desktops are able to enjoy the personalization of their assets. We believe our proposed pipeline is a step in improving the speed and versatility of model painting.
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