可扩展的虚拟世界编辑方法

V. Kovalcík, J. Flašar, Jirí Sochor
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引用次数: 3

摘要

我们提出了一个虚拟现实框架(VRECKO)与编辑器,能够创建新的场景或应用程序使用这个框架。VRECKO系统由具有预定义行为的对象组成,应用程序设计人员可以动态更改这些对象。有了一个叫做Ability的特殊对象类型的实例,我们可以扩展或改变场景中对象的行为。作为这种方法的一个例子,我们展示了一个编辑器,我们完全将其实现为一组功能。编辑直接在3D环境中完成,这比2D编辑有几个好处,特别是在最终应用程序中与场景完全相同的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Extensible approach to the virtual worlds editing
We present a virtual reality framework (VRECKO) with an editor that is capable of creating new scenes or applications using this framework. The VRECKO system consists of objects with predefined behaviors that an application designer can dynamically change. With instances of a special object type called Ability, we may extend or change behaviors of objects in a scene. As an example of this approach, we present an editor that we implemented entirely as a set of abilities. The editing is done directly in 3D environment which has several benefits over the 2D editing, particularly the possibility to work with a scene exactly as in the final application.
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