连续捕捉皮肤变形

Peter Sand, L. McMillan, J. Popović
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引用次数: 145

摘要

我们描述了一种从轮廓中获取可变形人体几何形状的方法。我们的技术使用商业跟踪系统来确定骨骼的运动,然后使用来自一个或多个摄像机的轮廓提供的约束来估计每个骨骼的几何形状。这些轮廓并不能给出一个特定时间点的完整几何特征,但是当物体移动时,对相同局部几何形状的许多观察允许构建一个完整的模型。我们的重建算法为解决视图聚合、遮挡处理、孔洞填充、噪声去除和变形建模等问题提供了一种简单的机制。对模型进行参数化,合成骨架新姿态的几何图形。我们通过渲染未包含在原始数据集中的运动序列的几何来展示这种能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Continuous capture of skin deformation
We describe a method for the acquisition of deformable human geometry from silhouettes. Our technique uses a commercial tracking system to determine the motion of the skeleton, then estimates geometry for each bone using constraints provided by the silhouettes from one or more cameras. These silhouettes do not give a complete characterization of the geometry for a particular point in time, but when the subject moves, many observations of the same local geometries allow the construction of a complete model. Our reconstruction algorithm provides a simple mechanism for solving the problems of view aggregation, occlusion handling, hole filling, noise removal, and deformation modeling. The resulting model is parameterized to synthesize geometry for new poses of the skeleton. We demonstrate this capability by rendering the geometry for motion sequences that were not included in the original datasets.
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