虚拟超级跳跃:沉浸式VR极限跳跃

Tomoya Sasaki, Kao-Hua Liu, Taiki Hasegawa, Atsushi Hiyama, M. Inami
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引用次数: 22

摘要

人们有时会想象并渴望一种“超能力”,一种他们天生不具备的能力。在本文中,我们提出虚拟超级跳跃(VSL)作为一种沉浸式虚拟体验,提供在天空中极端跳跃的感觉。首先,我们定义了必要的反馈元素,并对超级跳跃的动作序列进行了分类,包括对每个动作状态的多模态反馈设计。然后,我们描述了VSL系统的设计,该系统有两个组成部分:(i)基于头戴式显示器的视觉反馈,以及(ii)支持VSL的触觉设备,该设备使用多个同步螺旋桨单元提供运动感和气流。我们最后报告了我们的技术评估和公开演示。这项工作有助于增强沉浸式虚拟体验和人类增强设备的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Super-Leaping: Immersive Extreme Jumping in VR
People sometimes imagine and yearn for a "Super Power," an ability they do not have naturally. In this paper, we propose Virtual Super-Leaping (VSL) as an immersive virtual experience that provides the feeling of extreme jumping in the sky. First, we define the necessary feedback elements and classify the action sequence of Super-Leaping, including the design of the multimodal feedback for each action state. Then, we describe the design of the VSL system, which has two components: (i) visual a head-mounted display-based feedback, and (ii) a VSL-enabling haptic device, which provides both kinesthesia and airflow using multiple synchronized propeller units. We end by reporting on our technical evaluation and public demonstrations. This work contributes to the enhancement of immersive virtual experiences and development of devices for human augmentation.
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