学习模式S2P:一个正式和个人的维度

Salah Eddine Bahji, Youssef Lefdaoui, J. el Alami
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引用次数: 2

摘要

S2P学习模式最初的设计目的是试图理解基于游戏的学习,这被视为一种学习方法。随后,他被发展为翻译一个概念框架,以理解任何正式的学习主动性。该模型主要基于三个互补的层面,即:正式学习策略、学习平台和学习过程。了解到S2P学习模式之前关注的是学习的形式维度,并且了解到知识的占有过程包括一个占主导地位的个人维度,将其整合到这个理解模型中是至关重要的,以便在任何教育活动中考虑到形式和个人维度。特别是因为个人维度在学术界非常突出,学生们变得更加独立、自主和苛刻,本文主要关注个人维度在S2P学习模式中的结合。旨在最佳地利用两个维度(正式和个人)来催化和促进学习过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Learning Model S2P: A formal and a personal dimension
The S2P Learning Model was originally designed to try to understand the Game-based Learning, seen as a learning approach. He subsequently was developed to translate a conceptual framework for understanding any formal learning initiative. This model is essentially based on three complementary layers namely: Formal Learning Strategy, Learning Platform, and Learning Process. Knowing that the S2P Learning Model has focused previously on the formal dimension of learning, and knowing that this process of appropriation of knowledge includes a dominant individual dimension, it would be crucial to integrate it in this model of understanding, in order to consider both formal and personal dimensions in any educational initiative. Especially since the individual dimension is strongly present in academia, where students are becoming more independent, autonomous and demanding, this article focuses mainly on the incorporation of the individual dimension in the S2P Learning Model. Aiming to exploit optimally the two dimensions (formal and personal) to catalyze and foster the learning process.
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