别管电池了,我们来玩游戏吧!

Benedikt Dietrich, S. Chakraborty
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引用次数: 14

摘要

如今,像智能手机这样的移动设备的电池寿命已经成为阻碍我们玩自己喜欢的游戏的一大障碍。我们的目标是使用针对交互性工作负载(如游戏应用程序)量身定制的电源管理策略来解决这个问题。与视频处理相比,游戏应用程序的电源管理是一个新的研究领域,必须考虑到基于用户输入的工作负载变化。我们首次研究了基于PID控制器的工作负载预测方案的稳定性,该方案已广泛用于视频应用,并表明它们不适用于游戏。相反,基于时间序列建模的新工作负载模型更适合游戏应用程序。使用它们,我们为使用DLL注入方案的现代闭源游戏开发了电源管理方案;之前的所有技术都需要测试游戏源代码来收集游戏帧在运行时的执行时间。最后,在本文中,我们还总结了该领域的一些开放问题,并概述了新的研究机会的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Forget the battery, let's play games!
Today, the battery life of mobile devices like smart-phones stand as a major obstacle between us and our favorite games. Our goal is to solve this problem using customized power management policies tailored for interactive workloads like game applications. In contrast to video processing, power management for gaming applications is a new field of study and has to account for workload changes based on the users input. We have for the first time studied the stability properties of PID controller-based workload prediction schemes - that have been widely used for video applications - and shown that they do not work for games. Instead, new workload models based on time series modeling are better suited for gaming applications. Using them we have developed power management schemes for modern closed-source games using a DLL injection scheme; all previous techniques required instrumenting the game source code to collect execution times of game frames at runtime. Finally, in this paper we also summarize a number of open problems in this area and outline the potential for new research opportunities.
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