Fasa中学男生电子游戏、健康与学习成绩的关系

Z. Khiyali, A. Fereidouni, Saeedeh Jafarzadeh, A. Dehghan, Esmaeil Teymoori
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引用次数: 0

摘要

背景:如今,儿童和青少年深受电子游戏的影响。过度的电子游戏可能会影响孩子的身心健康以及学习成绩。目的:本研究旨在确定伊朗Fasa中学男生玩电子游戏与总体健康状况和学习成绩之间的相关性。材料与方法:本横断面研究在伊朗法尔斯省法萨的150名初中男生中进行。研究对象采用多阶段整群随机抽样方法。数据是通过三部分调查问卷收集的,包括人口统计信息,如何使用电子游戏的信息。和一般健康问卷(GHQ)。收集的资料采用SPSS22、描述性统计、相关系数、t检验和卡方检验进行分析。P<0.05为差异有统计学意义。结果显示,电子游戏使用时间与整体健康状况之间存在显著的直接相关性(r=0.25, P=0.03);中学一年级(r=-0.41, P=0.002)、二年级(r=-0.30, P=0.02)、三年级(r=-0.42, P=0.02)学生的学习成绩与电子游戏使用次数呈显著负相关。两种类型游戏的总体健康值没有显著差异。学生的学业表现类别与电子游戏类型之间也存在显著关系(P<0.001)。结论:基于这些发现,我们可以得出结论,电子游戏对学生的整体健康和学习成绩起着至关重要的作用。因此,父母应该更加关注孩子玩游戏的时长和游戏的类型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Association Between Playing Video Games, General Health and Academic Performance of Fasa Mid-Schools Boy Students
Background: Nowadays, children and teenagers are heavily influenced by video games. Excessive video games may affect children's physical and mental health as well as academic performance. Objectives: The present study aimed at determining the correlation between playing video games and general health as well as academic performance of Fasa mid-schools boy students at Iranian secondary school level. Materials & Methods: This cross-sectional study was carried out on 150 boy students at secondary school level in Fasa, Fars Province, Iran. The subjects were selected through multistage cluster random sampling method. The data were collected using a three-part questionnaire including demographic information, information about how to use video games. and General Health Questionnaire (GHQ). The collected data were analyzed by using SPSS22, descriptive statistics, correlation coefficient, t-test, and Chi-square test. P<0.05 was considered as statistically significant. Results: Findings revealed that there was a significant direct correlation between the amount of video game use and overall general health (r=0.25, P=0.03); a significant inverse relationship was also found between the amount of video game use and academic performance of the students in first (r=-0.41, P=0.002), second (r=-0.30, P=0.02) and third grade (r=-0.42, P=0.02) of mid school students. There was no significant difference in the general health between the two types of game played. There was also a significant relationship between students' academic performance categories and the type of video game (P<0.001). Conclusion: Based on the findings, it can be concluded that video games can play a crucial role in the general health and academic performance of students. Thus, it is vital that parents pay more attention to the duration of playing and type of games their children play.
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