{"title":"一款游戏化的手机APP,帮助大学生管理自己的任务","authors":"J. A. Martín-García, Diana Pérez","doi":"10.1145/3434780.3436584","DOIUrl":null,"url":null,"abstract":"In our current society, days are full of tasks that must be completed, but time can be seen as insufficient. However, from a gamification point of view, if we could be helped by an APP to remind us not only of doing our daily tasks but to complete them as challenges to get rewards, as a game integrated into our days, we could avoid procrastination and see time as enough if well employed (without distractions as the so-called time thieves). It is our hypothesis that a gamified mobile-based APP integrated into the life of university students could help them to manage their tasks. In this paper, a prototype of Fun Task Manager is presented together with its design process and an evaluation carried out by 90 Primary Education first course university students, who validated the prototype.","PeriodicalId":430095,"journal":{"name":"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A gamified mobile-based APP to help university students to manage their tasks\",\"authors\":\"J. A. Martín-García, Diana Pérez\",\"doi\":\"10.1145/3434780.3436584\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In our current society, days are full of tasks that must be completed, but time can be seen as insufficient. However, from a gamification point of view, if we could be helped by an APP to remind us not only of doing our daily tasks but to complete them as challenges to get rewards, as a game integrated into our days, we could avoid procrastination and see time as enough if well employed (without distractions as the so-called time thieves). It is our hypothesis that a gamified mobile-based APP integrated into the life of university students could help them to manage their tasks. In this paper, a prototype of Fun Task Manager is presented together with its design process and an evaluation carried out by 90 Primary Education first course university students, who validated the prototype.\",\"PeriodicalId\":430095,\"journal\":{\"name\":\"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-10-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3434780.3436584\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3434780.3436584","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A gamified mobile-based APP to help university students to manage their tasks
In our current society, days are full of tasks that must be completed, but time can be seen as insufficient. However, from a gamification point of view, if we could be helped by an APP to remind us not only of doing our daily tasks but to complete them as challenges to get rewards, as a game integrated into our days, we could avoid procrastination and see time as enough if well employed (without distractions as the so-called time thieves). It is our hypothesis that a gamified mobile-based APP integrated into the life of university students could help them to manage their tasks. In this paper, a prototype of Fun Task Manager is presented together with its design process and an evaluation carried out by 90 Primary Education first course university students, who validated the prototype.