一款游戏化的手机APP,帮助大学生管理自己的任务

J. A. Martín-García, Diana Pérez
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引用次数: 0

摘要

在当今社会,每天都有很多必须完成的任务,但时间往往是不够的。然而,从游戏化的角度来看,如果APP不仅能提醒我们完成日常任务,还能将其作为挑战来获得奖励,将其作为融入我们日常生活的游戏,我们就能避免拖延症,如果利用得当,我们就会觉得时间很充足(不会像所谓的时间窃贼那样分心)。我们的假设是,一个游戏化的手机APP融入到大学生的生活中,可以帮助他们管理自己的任务。本文介绍了一个有趣的任务管理器的原型,介绍了它的设计过程,并对90名小学教育一年级大学生进行了评估,验证了原型的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A gamified mobile-based APP to help university students to manage their tasks
In our current society, days are full of tasks that must be completed, but time can be seen as insufficient. However, from a gamification point of view, if we could be helped by an APP to remind us not only of doing our daily tasks but to complete them as challenges to get rewards, as a game integrated into our days, we could avoid procrastination and see time as enough if well employed (without distractions as the so-called time thieves). It is our hypothesis that a gamified mobile-based APP integrated into the life of university students could help them to manage their tasks. In this paper, a prototype of Fun Task Manager is presented together with its design process and an evaluation carried out by 90 Primary Education first course university students, who validated the prototype.
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