手反馈保真度对近空间指向性能和用户接受度的影响

A. Pusch, O. Martin, S. Coquillart
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引用次数: 17

摘要

在本文中,我们报告了一项实验,以测试不同的手表示对近空间指向性能和用户偏好的影响。研究人员向受试者展示了不同程度的手部真实感,包括真实的手部视频、高水平和低水平的3D手部模型以及普通的3D指针箭头。行为数据显示,当触摸只有视觉手部运动约束的虚拟表面时,抽象的手部替代物(如3D指针箭头)在横向目标超冲方面会导致明显更大的位置估计误差。此外,问卷结果显示,在任务的不同方面,较高保真度的手比较低保真度的手更受青睐。但我们不能得出结论,实时视频反馈自己的手比一个高水平的静态3D手模型更好的评价。总的来说,这些结果在很大程度上证实了之前的研究,表明,尽管从用户接受的角度来看,更高保真度的手部反馈是理想的,但运动性能似乎不会受到不同程度的肢体真实感的影响-只要提供类似手的形状。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of hand feedback fidelity on near space pointing performance and user acceptance
In this paper, we report on an experiment conducted to test the effects of different hand representations on near space pointing performance and user preference. Subjects were presented with varying levels of hand realism, including real hand video, a high and a low level 3D hand model and an ordinary 3D pointer arrow. Behavioural data revealed that an abstract hand substitute like a 3D pointer arrow leads to significantly larger position estimation errors in terms of lateral target overshooting when touching virtual surfaces with only visual hand movement constraints. Further, questionnaire results show that a higher fidelity hand is preferred over lower fidelity representations for different aspects of the task. But we cannot conclude that realtime video feedback of the own hand is better rated than a high level static 3D hand model. Overall, these results, which largely confirm previous research, suggest that, although a higher fidelity feedback of the hand is desirable from an user acceptance point of view, motor performance seems not to be affected by varying degrees of limb realism - as long as a hand-like shape is provided.
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