虚拟装配管道:身体尺寸识别,布料建模和身体仿真

Dirk Siegmund, Timotheos Samartzidis, N. Damer, A. Nouak, C. Busch
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引用次数: 4

摘要

本文介绍了一种基于人体化身的三维服装仿真解决方案。该方法包括三个部分:人体测量尺寸的采集、服装扫描和三维虚拟人物的仿真。针对被动InShop广告系统,设计了仿真与人机交互系统。在开发低成本自动扫描和后期制作系统的目标下,所有部件都进行了评估和调整。采用基于地标检测的方法,利用两个二维和三维相机对正面和侧面图像进行人体尺寸识别。基于二维图像的人体轮廓提取方案比现有方案对多纹理背景表面具有更强的鲁棒性。根据EN-13402标准中定义的人体尺寸规范进行8次测量,重建人体的3D模型。性能是根据我们新获得的数据库的真实情况进行评估的。对于服装的三维扫描,从服装、质量和成本三个方面对不同的扫描方法进行了评估。所选择的方法使用最先进的消费产品,并描述如何将它们组合起来开发自动化系统。扫描后的衣服可以在基于人体尺寸估计的人类化身上进行模拟。这项工作最后提出了面向消费者的解决方案的软件设计建议,例如使用身体指标的虚拟试衣间。还讨论了未来的一些挑战和可能解决方案的前景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Fitting Pipeline: Body Dimension Recognition, Cloth Modeling, and On-Body Simulation
This paper describes a solution for 3D clothes simulation on human avatars. The proposed approach consists of three parts, the collection of anthropometric human body dimensions, cloths scanning, and the simulation on 3D avatars. The simulation and human machine interaction has been designed for application in a passive InShop advertisement system. All parts have been evaluated and adapted under the aim of developing a low-cost automated scanning and post-production system. Human body dimension recognition was achieved by using a landmark detection based approach using both two 2D and 3D cameras for front and profile images. The human silhouettes extraction solution based on 2D images is expected to be more robust to multi-textured background surfaces than existing solutions. Eight measurements corresponding to the norm of body dimensions defined in the standard EN-13402 were used to reconstruct a 3D model of the human body. The performance is evaluated against the ground-truth of our newly acquired database. For 3D scanning of clothes, different scanning methods have been evaluated under apparel, quality and cost aspects. The chosen approach uses state of the art consumer products and describes how they can be combined to develop an automated system. The scanned cloths can be later simulated on the human avatars, which are created based on estimation of human body dimensions. This work concludes with software design suggestions for a consumer oriented solution such as a virtual fitting room using body metrics. A number of future challenges and an outlook for possible solutions are also discussed.
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