FMADM在某严肃游戏评价模型中的应用比较分析

Omari Kamal
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引用次数: 0

摘要

近年来,严肃游戏被用作一种创新的教学策略,在各个知识领域实现更有效的学习,但为了有效地使用它们,有必要对它们进行系统评估,以获得其影响的确凿证据。为此,模糊多属性决策(FMADM)方法的整合将有助于严肃游戏的评估,以便根据期望的环境对其评估标准进行加权,因为这些FMADM有能力考虑到人类判断的不精确性和不确定性。在本文中,我们将比较分析各种模糊多属性决策(FMADM)技术,即模糊DEMATEL和模糊SWARA方法在使用模糊AHP方法的严肃游戏评估模型中的应用。为了找到各种维度的排名,以便更好地做出决策,并能够准确地反映人类对特定环境下严肃游戏评估的判断。根据所得到的结果,我们发现模糊层次分析法最适合我们的决策问题,尽管所得到的准则的排名相同。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Comparative Analysis of Applied FMADM in a Serious Games Evaluation Model
In recent years, Serious Games are being used as an innovative pedagogical strategy to achieve more effective learning in various fields of knowledge, but in order to use them effectively, it is essential to evaluate them systematically to obtain solid evidence of their impact. To this end, the integration of fuzzy multi-attribute decision making (FMADM) methods will be beneficial for the evaluation of Serious Games in order to weight their evaluation criteria according to the desired context, as these FMADMs have the capacity to take into account the imprecision and uncertainty of human judgements. In this paper, we will present a comparative analysis of various fuzzy multi-attribute decision making (FMADM) techniques, namely the fuzzy DEMATEL and fuzzy SWARA methods applied in the Serious Games evaluation model in which the fuzzy AHP method has been used. In order to find the ranking of various dimensions responsible for better decision making and the ability to accurately reflect human judgment for the evaluation of Serious Games in a given context. According to the results obtained, we find that the fuzzy AHP method was the best suited to our decision problem, despite the identical ranking of the criteria obtained.
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