高效处理大型3D网格

H. Seidel
{"title":"高效处理大型3D网格","authors":"H. Seidel","doi":"10.1109/PCCGA.2000.883944","DOIUrl":null,"url":null,"abstract":"Summary form only given, as follows. Due to their simplicity, triangle meshes are often used to represent geometric surfaces. Their main drawback is the large number of triangles that are required to represent a smooth surface. This problem has been addressed by a large number of mesh simplification algorithms which reduce the number of triangles and approximate the initial mesh. Hierarchical triangle mesh representations provide access to a triangle mesh at a desired resolution, without omitting any information. The article presents an infrastructure for discrete geometry processing, including algorithms for 3D reconstruction, curvature computation, reverse engineering, mesh reduction, interactive multiresolution modeling and progressive transmission of arbitrary unstructured triangle meshes.","PeriodicalId":342067,"journal":{"name":"Proceedings the Eighth Pacific Conference on Computer Graphics and Applications","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Efficient processing of large 3D meshes\",\"authors\":\"H. Seidel\",\"doi\":\"10.1109/PCCGA.2000.883944\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Summary form only given, as follows. Due to their simplicity, triangle meshes are often used to represent geometric surfaces. Their main drawback is the large number of triangles that are required to represent a smooth surface. This problem has been addressed by a large number of mesh simplification algorithms which reduce the number of triangles and approximate the initial mesh. Hierarchical triangle mesh representations provide access to a triangle mesh at a desired resolution, without omitting any information. The article presents an infrastructure for discrete geometry processing, including algorithms for 3D reconstruction, curvature computation, reverse engineering, mesh reduction, interactive multiresolution modeling and progressive transmission of arbitrary unstructured triangle meshes.\",\"PeriodicalId\":342067,\"journal\":{\"name\":\"Proceedings the Eighth Pacific Conference on Computer Graphics and Applications\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2000-10-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings the Eighth Pacific Conference on Computer Graphics and Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PCCGA.2000.883944\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings the Eighth Pacific Conference on Computer Graphics and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PCCGA.2000.883944","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

仅给出摘要形式,如下。由于它们的简单性,三角形网格经常被用来表示几何表面。它们的主要缺点是需要大量的三角形来表示光滑的表面。大量的网格简化算法已经解决了这个问题,这些算法减少了三角形的数量并近似于初始网格。分层三角形网格表示提供了以期望的分辨率访问三角形网格,而不遗漏任何信息。本文介绍了一种用于离散几何处理的基础结构,包括三维重建、曲率计算、逆向工程、网格缩减、交互式多分辨率建模和任意非结构化三角形网格的渐进传输算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficient processing of large 3D meshes
Summary form only given, as follows. Due to their simplicity, triangle meshes are often used to represent geometric surfaces. Their main drawback is the large number of triangles that are required to represent a smooth surface. This problem has been addressed by a large number of mesh simplification algorithms which reduce the number of triangles and approximate the initial mesh. Hierarchical triangle mesh representations provide access to a triangle mesh at a desired resolution, without omitting any information. The article presents an infrastructure for discrete geometry processing, including algorithms for 3D reconstruction, curvature computation, reverse engineering, mesh reduction, interactive multiresolution modeling and progressive transmission of arbitrary unstructured triangle meshes.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信