Edgardo Molinaa, Hao Tanga, Zhigang ZhUa, Olga Mendozab
{"title":"基于马赛克的大规模动态场景建模与渲染","authors":"Edgardo Molinaa, Hao Tanga, Zhigang ZhUa, Olga Mendozab","doi":"10.1109/NAECON.2008.4806566","DOIUrl":null,"url":null,"abstract":"3D models of large-scale scenes available on the Internet today are largely manually created. Thus it takes a long time to create them for cities and update them as those cities that are already modeled continue to change. Multiple parallel-perspective mosaics can be generated from video automatically and more efficiently and can be used to reconstruct 3D scenes faster. A lot of video currently exists on the Internet, many of which are of aerial scenes that are currently not being utilized to their full potential. Reconstructing scenes from video provides the benefit of containing dynamic activity and texture information of the scenes in addition to the 3D structure data.","PeriodicalId":254758,"journal":{"name":"2008 IEEE National Aerospace and Electronics Conference","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Mosaic-based Modeling and Rendering of Large-Scale Dynamic Scenes for Internet Applications\",\"authors\":\"Edgardo Molinaa, Hao Tanga, Zhigang ZhUa, Olga Mendozab\",\"doi\":\"10.1109/NAECON.2008.4806566\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"3D models of large-scale scenes available on the Internet today are largely manually created. Thus it takes a long time to create them for cities and update them as those cities that are already modeled continue to change. Multiple parallel-perspective mosaics can be generated from video automatically and more efficiently and can be used to reconstruct 3D scenes faster. A lot of video currently exists on the Internet, many of which are of aerial scenes that are currently not being utilized to their full potential. Reconstructing scenes from video provides the benefit of containing dynamic activity and texture information of the scenes in addition to the 3D structure data.\",\"PeriodicalId\":254758,\"journal\":{\"name\":\"2008 IEEE National Aerospace and Electronics Conference\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-07-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 IEEE National Aerospace and Electronics Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NAECON.2008.4806566\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE National Aerospace and Electronics Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NAECON.2008.4806566","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Mosaic-based Modeling and Rendering of Large-Scale Dynamic Scenes for Internet Applications
3D models of large-scale scenes available on the Internet today are largely manually created. Thus it takes a long time to create them for cities and update them as those cities that are already modeled continue to change. Multiple parallel-perspective mosaics can be generated from video automatically and more efficiently and can be used to reconstruct 3D scenes faster. A lot of video currently exists on the Internet, many of which are of aerial scenes that are currently not being utilized to their full potential. Reconstructing scenes from video provides the benefit of containing dynamic activity and texture information of the scenes in addition to the 3D structure data.