{"title":"Möbiusschleife:超越闭环VR系统的界限","authors":"Koki Toda, Sayuki Hayashi","doi":"10.1145/3359997.3365720","DOIUrl":null,"url":null,"abstract":"We propose a VR system “Möbiusschleife” to make the VR and real world directly interact and enlarge the boundary of the VR player’s field. Conventional VR systems generally adopt head- mounted display (HMD) to present altered experiences from the real, but external audiences cannot receive them. In this paper, we present a virtual “window” which provides bidirectional face-to- face interaction between the VR and real world with a touch display and webcam. We also prepare a simple stereoscopic display enabling the VR player and objects to move as if part of the VR world leaps into the real world. Lastly, we integrate all the above systems as a simple chat application with a virtual character.","PeriodicalId":448139,"journal":{"name":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","volume":"760 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Möbiusschleife: Beyond the Bounds of a Closed-Loop VR System\",\"authors\":\"Koki Toda, Sayuki Hayashi\",\"doi\":\"10.1145/3359997.3365720\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose a VR system “Möbiusschleife” to make the VR and real world directly interact and enlarge the boundary of the VR player’s field. Conventional VR systems generally adopt head- mounted display (HMD) to present altered experiences from the real, but external audiences cannot receive them. In this paper, we present a virtual “window” which provides bidirectional face-to- face interaction between the VR and real world with a touch display and webcam. We also prepare a simple stereoscopic display enabling the VR player and objects to move as if part of the VR world leaps into the real world. Lastly, we integrate all the above systems as a simple chat application with a virtual character.\",\"PeriodicalId\":448139,\"journal\":{\"name\":\"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry\",\"volume\":\"760 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3359997.3365720\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3359997.3365720","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Möbiusschleife: Beyond the Bounds of a Closed-Loop VR System
We propose a VR system “Möbiusschleife” to make the VR and real world directly interact and enlarge the boundary of the VR player’s field. Conventional VR systems generally adopt head- mounted display (HMD) to present altered experiences from the real, but external audiences cannot receive them. In this paper, we present a virtual “window” which provides bidirectional face-to- face interaction between the VR and real world with a touch display and webcam. We also prepare a simple stereoscopic display enabling the VR player and objects to move as if part of the VR world leaps into the real world. Lastly, we integrate all the above systems as a simple chat application with a virtual character.