{"title":"多媒体对象的网络缓存方法","authors":"M. Kozuch, W. Wolf, A. Wolfe","doi":"10.1109/ICCD.1997.628879","DOIUrl":null,"url":null,"abstract":"Caching is an important mechanism for improving both the performance and operational cost of multimedia networks. This paper presents a new approach to network caching for large multimedia objects, the Caching Tree Algorithm, which is based on previous research regarding the File Allocation Problem. This novel algorithm is both distributed and computationally tractable. We also describe some practical considerations in the application of the algorithm to modern networks.","PeriodicalId":154864,"journal":{"name":"Proceedings International Conference on Computer Design VLSI in Computers and Processors","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"An approach to network caching for multimedia objects\",\"authors\":\"M. Kozuch, W. Wolf, A. Wolfe\",\"doi\":\"10.1109/ICCD.1997.628879\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Caching is an important mechanism for improving both the performance and operational cost of multimedia networks. This paper presents a new approach to network caching for large multimedia objects, the Caching Tree Algorithm, which is based on previous research regarding the File Allocation Problem. This novel algorithm is both distributed and computationally tractable. We also describe some practical considerations in the application of the algorithm to modern networks.\",\"PeriodicalId\":154864,\"journal\":{\"name\":\"Proceedings International Conference on Computer Design VLSI in Computers and Processors\",\"volume\":\"2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-10-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings International Conference on Computer Design VLSI in Computers and Processors\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCD.1997.628879\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings International Conference on Computer Design VLSI in Computers and Processors","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCD.1997.628879","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An approach to network caching for multimedia objects
Caching is an important mechanism for improving both the performance and operational cost of multimedia networks. This paper presents a new approach to network caching for large multimedia objects, the Caching Tree Algorithm, which is based on previous research regarding the File Allocation Problem. This novel algorithm is both distributed and computationally tractable. We also describe some practical considerations in the application of the algorithm to modern networks.