{"title":"用于视频交互的运动群小部件","authors":"J. Boyd","doi":"10.1109/WIAMIS.2009.5031441","DOIUrl":null,"url":null,"abstract":"Computer vision systems for human-computer interaction have tended towards more precise forms of interface that require complex vision tasks such as segmentation, tracking, object recognition, pose estimation, and gesture recognition. We present an alternate approach that extrapolates a method for enmasse audience interaction through video. The enmasse interaction simulates a particle moving in the field of motion created by the audience, and the audience interacts by manipulating the particle position. In this paper, we show that by adding sets of constraints to the particle motion, one can build GUI-style widgets. We describe several of these widgets and the results of a small-sample pilot study to test them. The results are not conclusive, but are encouraging, suggesting possibilities for video games and interactive theatre.","PeriodicalId":233839,"journal":{"name":"2009 10th Workshop on Image Analysis for Multimedia Interactive Services","volume":"106 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Motion-swarm widgets for video interaction\",\"authors\":\"J. Boyd\",\"doi\":\"10.1109/WIAMIS.2009.5031441\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Computer vision systems for human-computer interaction have tended towards more precise forms of interface that require complex vision tasks such as segmentation, tracking, object recognition, pose estimation, and gesture recognition. We present an alternate approach that extrapolates a method for enmasse audience interaction through video. The enmasse interaction simulates a particle moving in the field of motion created by the audience, and the audience interacts by manipulating the particle position. In this paper, we show that by adding sets of constraints to the particle motion, one can build GUI-style widgets. We describe several of these widgets and the results of a small-sample pilot study to test them. The results are not conclusive, but are encouraging, suggesting possibilities for video games and interactive theatre.\",\"PeriodicalId\":233839,\"journal\":{\"name\":\"2009 10th Workshop on Image Analysis for Multimedia Interactive Services\",\"volume\":\"106 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-05-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 10th Workshop on Image Analysis for Multimedia Interactive Services\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WIAMIS.2009.5031441\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 10th Workshop on Image Analysis for Multimedia Interactive Services","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WIAMIS.2009.5031441","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Computer vision systems for human-computer interaction have tended towards more precise forms of interface that require complex vision tasks such as segmentation, tracking, object recognition, pose estimation, and gesture recognition. We present an alternate approach that extrapolates a method for enmasse audience interaction through video. The enmasse interaction simulates a particle moving in the field of motion created by the audience, and the audience interacts by manipulating the particle position. In this paper, we show that by adding sets of constraints to the particle motion, one can build GUI-style widgets. We describe several of these widgets and the results of a small-sample pilot study to test them. The results are not conclusive, but are encouraging, suggesting possibilities for video games and interactive theatre.