用于视频交互的运动群小部件

J. Boyd
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引用次数: 0

摘要

用于人机交互的计算机视觉系统趋向于更精确的界面形式,这需要复杂的视觉任务,如分割、跟踪、对象识别、姿态估计和手势识别。我们提出了另一种方法,即通过视频推断出一种吸引观众互动的方法。环绕互动模拟了一个粒子在观众创造的运动场中运动,观众通过操纵粒子的位置来进行互动。在本文中,我们展示了通过向粒子运动添加约束集,可以构建gui风格的小部件。我们描述了其中的几个小部件,以及测试它们的小样本试点研究的结果。研究结果还不是决定性的,但令人鼓舞,这表明了电子游戏和互动戏剧的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Motion-swarm widgets for video interaction
Computer vision systems for human-computer interaction have tended towards more precise forms of interface that require complex vision tasks such as segmentation, tracking, object recognition, pose estimation, and gesture recognition. We present an alternate approach that extrapolates a method for enmasse audience interaction through video. The enmasse interaction simulates a particle moving in the field of motion created by the audience, and the audience interacts by manipulating the particle position. In this paper, we show that by adding sets of constraints to the particle motion, one can build GUI-style widgets. We describe several of these widgets and the results of a small-sample pilot study to test them. The results are not conclusive, but are encouraging, suggesting possibilities for video games and interactive theatre.
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