{"title":"虚拟键盘和手指","authors":"B. Kabulov, N. Tashpulatova, M. Akbarova","doi":"10.1109/ICISCT47635.2019.9011894","DOIUrl":null,"url":null,"abstract":"The problem of data entry in mobile devices is considered. The shortcomings of virtual projected keyboards are analyzed. The new input technology called VKF (Virtual Keyboard and Fingers) is offered. It is shown that VKF is more convenient not only in comparison with projected virtual keyboards, but also with data entry methods including use of on-screen keyboards.","PeriodicalId":170576,"journal":{"name":"2019 International Conference on Information Science and Communications Technologies (ICISCT)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Virtual Keyboard and Fingers\",\"authors\":\"B. Kabulov, N. Tashpulatova, M. Akbarova\",\"doi\":\"10.1109/ICISCT47635.2019.9011894\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The problem of data entry in mobile devices is considered. The shortcomings of virtual projected keyboards are analyzed. The new input technology called VKF (Virtual Keyboard and Fingers) is offered. It is shown that VKF is more convenient not only in comparison with projected virtual keyboards, but also with data entry methods including use of on-screen keyboards.\",\"PeriodicalId\":170576,\"journal\":{\"name\":\"2019 International Conference on Information Science and Communications Technologies (ICISCT)\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 International Conference on Information Science and Communications Technologies (ICISCT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICISCT47635.2019.9011894\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on Information Science and Communications Technologies (ICISCT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICISCT47635.2019.9011894","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The problem of data entry in mobile devices is considered. The shortcomings of virtual projected keyboards are analyzed. The new input technology called VKF (Virtual Keyboard and Fingers) is offered. It is shown that VKF is more convenient not only in comparison with projected virtual keyboards, but also with data entry methods including use of on-screen keyboards.