社会虚拟现实领域中的虚拟代理运动

A. Bönsch
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引用次数: 1

摘要

我的研究重点是虚拟现实应用中计算机控制的、类人的虚拟代理的社会运动。文献中涵盖了两个主要领域:a)用户代理动态,例如行人场景;b)纯粹的代理间动态。然而,由一个用户和一个或多个虚拟代理组成的社会群体的联合运动尚未得到研究。我打算通过提供一个智能体在社会运动过程中的行为的算法模型来弥补这一差距。此外,我计划评估最终代理的运动模式对用户感知的沉浸度、舒适度以及社交存在的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Locomotion with Virtual Agents in the Realm of Social Virtual Reality
My research focuses on social locomotion of computer-controlled, human-like, virtual agents in virtual reality applications. Two main areas are covered in the literature: a) user-agent-dynamics in, e.g., pedestrian scenarios and b) pure inter-agent-dynamics. However, joint locomotion of a social group consisting of a user and one to several virtual agents has not been investigated yet. I intend to close this gap by contributing an algorithmic model of an agent's behavior during social locomotion. In addition, I plan to evaluate the effects of the resulting agent's locomotion patterns on a user's perceived degree of immersion, comfort, as well as social presence.
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