交替时间时间逻辑的可满足性

G. van Drimmelen
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引用次数: 5

摘要

交替时间时间逻辑(ATL)是描述多智能体分布式系统和多人博弈计算的一种分支时间时间逻辑。特别是,ATL明确允许在这种情况下表达联合能力。通过将ATL的可满足性问题转化为无限树上交替自动机的非空性问题,提出了一种基于自动机的ATL决策过程。实现这一转换的关键结果是ATL的有界分支树模型定理,证明了有界分支度的树模型是可满足的。因此,ATL在指数时间内是可决定的,这也是最优的复杂性:ATL的一个片段CTL的可满足性是EXPTIME-complete的。因此,本文回答了一个关于ATL的基本逻辑问题,并提供了一个例子,说明自动机中的交替如何优雅地表达游戏般的过渡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Satisfiability in alternating-time temporal logic
Alternating-time temporal logic (ATL) is a branching-time temporal logic that naturally describes computations of multi-agent distributed systems and multi-player games. In particular, ATL explicitly allows for the expression of coalitional ability in such situations. We present an automata-based decision procedure for ATL, by translating the satisfiability problem for ATL to the nonemptiness problem for the alternating automata on infinite trees. The key result that enables this translation is a bounded-branching tree model theorem for ATL, proving that a satisfiable in a tree model of bounded branching degree. It follows that ATL is decidable in exponential time, which is also the optimal complexity: satisfiability in CTL, a fragment of ATL, is EXPTIME-complete. The paper thus answers a fundamental logical question about ATL and provides an example of how alternation in automata may elegantly express game-like transitions.
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