M. Irfan, Diena Rauda Ramdhania, Irma Sovia Nita, T. Priatna, A. R. Atmadja
{"title":"使用Fisher-Yates Shuffle算法作为基于android的片段扰频器,设计并构建一个早期儿童益智教育游戏","authors":"M. Irfan, Diena Rauda Ramdhania, Irma Sovia Nita, T. Priatna, A. R. Atmadja","doi":"10.1109/ICWT50448.2020.9243628","DOIUrl":null,"url":null,"abstract":"Educational game is a game in which there are elements of education that can hone and can increase knowledge, while the puzzle is a game of construction through the activity of installing or matching an object so that it becomes a certain pattern. The Fisher yates shuffle algorithm is a randomization technique in which this algorithm is implemented on puzzle pieces so that the puzzle pieces that come out will be different and rewarding without repetition and duplication. In this study, it can be concluded that the fisher yates shuffle algorithm can determine randomization solutions that are not multiple and do not repeat. Based on the pretest and posttest testing this puzzle education game was able to increase the knowledge of PAUD students by 23.68%, of which the pretest results were 64.13% and the posttest results were 87.81%.","PeriodicalId":304605,"journal":{"name":"2020 6th International Conference on Wireless and Telematics (ICWT)","volume":"424 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Design and Build an Early Childhood Puzzle Educational Game Using the Fisher-Yates Shuffle Algorithm as an Android-Based Scrambler for Snippets\",\"authors\":\"M. Irfan, Diena Rauda Ramdhania, Irma Sovia Nita, T. Priatna, A. R. Atmadja\",\"doi\":\"10.1109/ICWT50448.2020.9243628\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Educational game is a game in which there are elements of education that can hone and can increase knowledge, while the puzzle is a game of construction through the activity of installing or matching an object so that it becomes a certain pattern. The Fisher yates shuffle algorithm is a randomization technique in which this algorithm is implemented on puzzle pieces so that the puzzle pieces that come out will be different and rewarding without repetition and duplication. In this study, it can be concluded that the fisher yates shuffle algorithm can determine randomization solutions that are not multiple and do not repeat. Based on the pretest and posttest testing this puzzle education game was able to increase the knowledge of PAUD students by 23.68%, of which the pretest results were 64.13% and the posttest results were 87.81%.\",\"PeriodicalId\":304605,\"journal\":{\"name\":\"2020 6th International Conference on Wireless and Telematics (ICWT)\",\"volume\":\"424 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 6th International Conference on Wireless and Telematics (ICWT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICWT50448.2020.9243628\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 6th International Conference on Wireless and Telematics (ICWT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICWT50448.2020.9243628","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Design and Build an Early Childhood Puzzle Educational Game Using the Fisher-Yates Shuffle Algorithm as an Android-Based Scrambler for Snippets
Educational game is a game in which there are elements of education that can hone and can increase knowledge, while the puzzle is a game of construction through the activity of installing or matching an object so that it becomes a certain pattern. The Fisher yates shuffle algorithm is a randomization technique in which this algorithm is implemented on puzzle pieces so that the puzzle pieces that come out will be different and rewarding without repetition and duplication. In this study, it can be concluded that the fisher yates shuffle algorithm can determine randomization solutions that are not multiple and do not repeat. Based on the pretest and posttest testing this puzzle education game was able to increase the knowledge of PAUD students by 23.68%, of which the pretest results were 64.13% and the posttest results were 87.81%.