将棋博弈中异构系统的加权多数投票

Shogo Takeuchi
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引用次数: 1

摘要

在本文中,我们提出了一种针对异构博弈系统的加权投票方法,该方法将引擎的强度和其位置的获胜概率分配给投票的权重。将强度指定为权重解决了较弱的引擎进入多数投票的问题。获胜概率通过为每个引擎生成的sigmoid函数从评估值转换而来。通过s型函数,我们可以比较不同引擎之间的获胜概率,从而解决异构系统中的乐观投票问题。乐观投票只是选择得分最高的走法,当随机玩家参与游戏时,可能会选择次优的随机走法。最后,我们将提出的系统和其他投票系统与单个引擎在将棋比赛中进行比较,并比较系统在将棋中的优势。实验结果证实了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Weighted Majority Voting with a Heterogeneous System in the Game of Shogi
In this paper, we propose a weighted voting method for a heterogeneous game system, which assigns the strength of engines and win probabilities of their positions to the weights for voting. Assigning the strength as the weight solves the problem of weaker engines entering the majority voting. The win probabilities are transformed from the evaluation values by a sigmoid function generated for each engine. Through the sigmoid functions, we can compare the win probabilities between the different engines and resolve the problem of optimistic voting in heterogeneous systems. Optimistic voting, which simply selects the highest-scoring move, may select a suboptimal random move when random players are involved in the game. Finally, we competed the proposed system and other voting systems against a single engine in shogi tournaments and compared the strengths of the systems in shogi. The experimental results confirmed the effectiveness of the proposed method.
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