一种基于Hamming+1的游戏纹理数据隐藏算法

Jianfeng Lu, Weiling Cheng, Shanqing Zhang, Li Li
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引用次数: 0

摘要

游戏纹理图像是游戏开发中的重要资源。近年来,电脑游戏中的版权保护技术越来越受到人们的重视。数据隐藏方法可以在游戏纹理图像中添加一些秘密信息。为了解决游戏纹理图像的版权保护问题,本文提出了一种基于Hamming +1技术的数据隐藏算法。将这些秘密信息嵌入到电脑游戏中常用的PVRTC (PowerVR Texture Compression)纹理格式的调制信息中。由于PVRTC纹理格式的编码规则,嵌入秘密消息后,解压缩后的图像质量会降低。因此,应用该优化机制来提高图像质量。实验结果表明,该方法是有效的,可以应用于游戏纹理图像的版权保护。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A novel data hiding algorithm for game texture based on Hamming+1
Game texture image is an important resource in game development. In recent years, more and more attention has been paid to copyright protection technology in the computer game. Data hiding method can be used to add some secret messages in the game texture image. To solve the copyright protection of game texture image, a novel data hiding algorithm based on Hamming +1 technology is proposed in this paper. The secret messages are embedded into the modulation information of PVRTC (PowerVR Texture Compression) texture format which is popular in computer game. Due to the coding rules of the PVRTC texture format, the decompressed image quality will be reduced after secret messages are embedded. So the optimization mechanism is applied to improve the image quality. The experimental results show that this method is effective and can be applied to the copyright protection of the game texture images.
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