{"title":"Harun Farocki, Serious Games III(沉浸式游戏)","authors":"Natasha Eves","doi":"10.5070/r71141461","DOIUrl":null,"url":null,"abstract":"Author(s): Eves, Natasha | Abstract: Immersion is the third of four documentaries by Harun Farocki that explores the use of video games in the U.S. military. The first film demonstrates training software in which a young soldier called Watson is killed; the second, a live action role play training exercise; the third, virtual reality (VR) immersion therapy; and the final film compares these pre- and post-war simulated environments side by side. The demonstration of the virtual reality software Virtual Iraq employed in Farocki’s film Immersion will be reviewed here.","PeriodicalId":343897,"journal":{"name":"Refract: An Open Access Visual Studies Journal","volume":"59 Pt A 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Harun Farocki, Serious Games III (Immersion) (Review)\",\"authors\":\"Natasha Eves\",\"doi\":\"10.5070/r71141461\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Author(s): Eves, Natasha | Abstract: Immersion is the third of four documentaries by Harun Farocki that explores the use of video games in the U.S. military. The first film demonstrates training software in which a young soldier called Watson is killed; the second, a live action role play training exercise; the third, virtual reality (VR) immersion therapy; and the final film compares these pre- and post-war simulated environments side by side. The demonstration of the virtual reality software Virtual Iraq employed in Farocki’s film Immersion will be reviewed here.\",\"PeriodicalId\":343897,\"journal\":{\"name\":\"Refract: An Open Access Visual Studies Journal\",\"volume\":\"59 Pt A 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-11-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Refract: An Open Access Visual Studies Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5070/r71141461\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Refract: An Open Access Visual Studies Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5070/r71141461","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Harun Farocki, Serious Games III (Immersion) (Review)
Author(s): Eves, Natasha | Abstract: Immersion is the third of four documentaries by Harun Farocki that explores the use of video games in the U.S. military. The first film demonstrates training software in which a young soldier called Watson is killed; the second, a live action role play training exercise; the third, virtual reality (VR) immersion therapy; and the final film compares these pre- and post-war simulated environments side by side. The demonstration of the virtual reality software Virtual Iraq employed in Farocki’s film Immersion will be reviewed here.