{"title":"虚拟伊拉克-模拟叛乱分子的袭击","authors":"Zeeshan-ul-hassan Usmani, E. Imana, D. Kirk","doi":"10.1109/CIVE.2009.4926318","DOIUrl":null,"url":null,"abstract":"This paper presents the science of suicide bombing under the framework of agent based simulation. It also explains the physics, explosive models, mathematics and the assumptions we need to create such a simulation. The work also describes human shields available in the crowd with partial and full coverage in both two dimensional and three dimensional environments. A virtual simulation tool has been developed which is capable of assessing the impact of crowd formation patterns and their densities on the magnitude of injury and number of casualties during a suicide bombing attack. Results indicated that the worst crowd formation is street (Zig-Zag) where 30% crowd can be dead and 45% can be injured, given typical explosive carrying capacity of a single suicide bomber. Row wise crowd formations was found to be the best for reducing the effectiveness of an attack with 18% crowd in lethal zone and 38% in injury zones. For a typical suicide bombing attack, we can reduce the number of fatalities by 12%, and the number of injuries by 7% by simply following the recommendations in this paper. Simulation results were compared and validated by the real-life incidents in Iraq and found to be in good agreement. Line-of-sight with the attacker, rushing towards the exit, and stampede were found to be the most lethal choices both during and after the attack. These findings, although preliminary, may have implications for emergency response and counter terrorism.","PeriodicalId":410072,"journal":{"name":"2009 IEEE Workshop on Computational Intelligence in Virtual Environments","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-05-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Virtual Iraq - Simulation of insurgent attacks\",\"authors\":\"Zeeshan-ul-hassan Usmani, E. Imana, D. Kirk\",\"doi\":\"10.1109/CIVE.2009.4926318\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents the science of suicide bombing under the framework of agent based simulation. It also explains the physics, explosive models, mathematics and the assumptions we need to create such a simulation. The work also describes human shields available in the crowd with partial and full coverage in both two dimensional and three dimensional environments. A virtual simulation tool has been developed which is capable of assessing the impact of crowd formation patterns and their densities on the magnitude of injury and number of casualties during a suicide bombing attack. Results indicated that the worst crowd formation is street (Zig-Zag) where 30% crowd can be dead and 45% can be injured, given typical explosive carrying capacity of a single suicide bomber. Row wise crowd formations was found to be the best for reducing the effectiveness of an attack with 18% crowd in lethal zone and 38% in injury zones. For a typical suicide bombing attack, we can reduce the number of fatalities by 12%, and the number of injuries by 7% by simply following the recommendations in this paper. Simulation results were compared and validated by the real-life incidents in Iraq and found to be in good agreement. Line-of-sight with the attacker, rushing towards the exit, and stampede were found to be the most lethal choices both during and after the attack. These findings, although preliminary, may have implications for emergency response and counter terrorism.\",\"PeriodicalId\":410072,\"journal\":{\"name\":\"2009 IEEE Workshop on Computational Intelligence in Virtual Environments\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-05-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 IEEE Workshop on Computational Intelligence in Virtual Environments\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIVE.2009.4926318\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 IEEE Workshop on Computational Intelligence in Virtual Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIVE.2009.4926318","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper presents the science of suicide bombing under the framework of agent based simulation. It also explains the physics, explosive models, mathematics and the assumptions we need to create such a simulation. The work also describes human shields available in the crowd with partial and full coverage in both two dimensional and three dimensional environments. A virtual simulation tool has been developed which is capable of assessing the impact of crowd formation patterns and their densities on the magnitude of injury and number of casualties during a suicide bombing attack. Results indicated that the worst crowd formation is street (Zig-Zag) where 30% crowd can be dead and 45% can be injured, given typical explosive carrying capacity of a single suicide bomber. Row wise crowd formations was found to be the best for reducing the effectiveness of an attack with 18% crowd in lethal zone and 38% in injury zones. For a typical suicide bombing attack, we can reduce the number of fatalities by 12%, and the number of injuries by 7% by simply following the recommendations in this paper. Simulation results were compared and validated by the real-life incidents in Iraq and found to be in good agreement. Line-of-sight with the attacker, rushing towards the exit, and stampede were found to be the most lethal choices both during and after the attack. These findings, although preliminary, may have implications for emergency response and counter terrorism.