敏感游戏:游戏环境感知的设计模式和游戏设计元素

M. Budde, Rikard Öxler, M. Beigl, J. Holopainen
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引用次数: 11

摘要

参与式感知,即以公民科学的方式与移动设备协作进行传感器测量,已经变得越来越流行。因为这类场景通常需要大量用户,所以有人建议将游戏化应用于不同领域,以提高用户粘性。然而,现有的尝试通常默认使用标准的积分、徽章和排行榜,并没有意识到除了创造用户粘性之外利用游戏设计元素的潜力。我们建议在设计这类系统时不要考虑游戏化的参与式感知,而应该考虑敏感游戏。为此,这项工作提出了一系列设计模式和游戏机制,可用于识别或设计合适的游戏,其中可嵌入参与式感知任务。我们从参与式环境感知和传感器网络研究中确定了四个核心任务,回顾了数百种设计模式,并将63种选择模式中的每一种都映射到核心任务中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sensified Gaming: Design Patterns and Game Design Elements for Gameful Environmental Sensing
Participatory Sensing, i.e. collaboratively taking sensor measurements with mobile devices in a Citizen Science fashion, has become increasingly popular. Because such scenarios often require a critical mass of users, applying gamification to different areas in order to increase user engagement has been proposed. However, existing attempts often default to the standard points, badges, and leaderboards and fail to recognize the potential of exploiting game design elements beyond creating user engagement. We propose not to think of Gamified Participatory Sensing when designing such systems, but rather of Sensified Gaming. To this end, this work presents a collection of design patterns and game mechanics that can be used to identify or design suitable games, into which participatory sensing tasks can be embedded. We identified four core tasks from participatory environmental sensing and sensor networks research, reviewed hundreds of design patterns and map each of the 63 selected patterns to the core tasks.
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