现在和过去的幽灵:电子游戏对象中的幽灵

Justyna Janik
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引用次数: 3

摘要

本文旨在从雅克·德里达(Jacques Derrida)的幽灵学概念出发,分析电子游戏中的幽灵角色现象,并以此为出发点,探讨电子游戏对象与其自身过去的关系。本文将主要研究人物及其在电子游戏环境中的幽灵状态,以及他们作为虚构的过去的灵魂和数字游戏中的对象的不确定的幽灵状态。基于对电子游戏环境中幽灵人物的分析,我在虚拟世界的过去和游戏世界的过去之间画了一条线,并研究了当它们重叠时会发生什么。因此,游戏中幽灵的双重状态将有助于我们对游戏整体的二元性(游戏邦注:既是虚构的,也是数字的)以及存在于这两个游戏对象层面之间的过去的不同维度进行研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ghosts of the Present Past: Spectrality in the Video Game Object
The aim of the article is to analyse the phenomenon of ghost characters in video games from the perspective of Jacques Derrida’s concept of hauntology, and to use this as the starting point for a hauntological engagement with the video game object’srelationship with its own past. The paper will investigateghostly figuresand their spectral status inside the video game environment, as well as their uncertain hauntological status as both fictional bygone souls and digital in-game objects.On the basis of this analysis of ghostly figures in video game environments, I draw a line between the past of the fictional world and the past of the game world, and examine what happens when they overlap.The dual status of the in-game ghost will thereby serve to metonymically anchor an investi-gation into the duality of the game as a whole, as both fiction and digital materiality, and of the dif-ferent dimensions of the past that exist in between these two levels of the game object.
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