数字遗产的严肃游戏分类

I. Paliokas
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引用次数: 3

摘要

游戏化机制已被引入许多现代用户体验(UE)系统的理念中,包括那些用于博物馆、文化遗址和各种其他类型的数字遗产(DH)应用程序的系统。游戏化的用户体验包括现场导航,与博物馆文物的有趣互动,使用虚拟现实(VR)应用程序进行古代或现代的虚拟旅行等等。虽然游戏化原则已经被很好地应用于卫生保健领域,但用于描述和分类卫生保健领域的严肃游戏(SG)和游戏化应用程序的通用语言仍在开发中。目前的工作旨在首先讨论现有分类方法的互补性及其可能的局限性,最后提出一个用于博物馆,画廊和其他文化和旅游兴趣组织的SGs和游戏类环境的分类模式。建议的分类制度是根据所研究的小学生的娱乐性、知识性和教育性的特点提出的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious Games Classification for Digital Heritage
Gamification mechanics have been introduced in the philosophy of many modern user experience (UE) systems, including those used in museums, cultural sites and various other kinds of digital heritage (DH) applications. Gamified user experiences include on-site navigation, playful interaction with museum artefacts, virtual tours in ancient or modern times using virtual reality (VR) applications and more. Although the gamification principles have been well adopted in the DH domain, a common language used to describe and classify serious games (SG) and gamified applications in DH is still under development. The current work aims to discuss first the complementarity of existing classification approaches along their possible limitations and finally to propose a classification schema for SGs and game-like environments used in museum, galleries and other organizations of cultural and touristic interest. The proposed classification system is being presented with respect to the entertaining, informational and educational characteristics of the SGs under study.
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