{"title":"扩展人群模拟框架:统一的视觉创作","authors":"Michelangelo Diamanti, H. Vilhjálmsson","doi":"10.1145/3514197.3549698","DOIUrl":null,"url":null,"abstract":"Crowd simulation is striving to advance the realism of large groups of intelligent virtual agents. There have been several efforts to create common frameworks which can expedite collaboration among researchers. In this paper, we propose three extensions to one such framework called Menge, making it easier to use with Unity 3D.","PeriodicalId":149593,"journal":{"name":"Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Extending the menge crowd simulation framework: visual authoring in unity\",\"authors\":\"Michelangelo Diamanti, H. Vilhjálmsson\",\"doi\":\"10.1145/3514197.3549698\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Crowd simulation is striving to advance the realism of large groups of intelligent virtual agents. There have been several efforts to create common frameworks which can expedite collaboration among researchers. In this paper, we propose three extensions to one such framework called Menge, making it easier to use with Unity 3D.\",\"PeriodicalId\":149593,\"journal\":{\"name\":\"Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3514197.3549698\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3514197.3549698","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Extending the menge crowd simulation framework: visual authoring in unity
Crowd simulation is striving to advance the realism of large groups of intelligent virtual agents. There have been several efforts to create common frameworks which can expedite collaboration among researchers. In this paper, we propose three extensions to one such framework called Menge, making it easier to use with Unity 3D.