{"title":"玩延迟:一个交互式VR演示","authors":"K. Raaen, Ragnhild Eg, Ivar Kjellmo","doi":"10.1145/3304113.3326114","DOIUrl":null,"url":null,"abstract":"Virtual reality is now used across a range of applications, from entertainment to clinical purposes. Although the rendered visualisations have better temporal and spatial resolutions than ever, several technological constraints remain - and people still suffer side-effects. With this demonstration, we address the temporal constraints of virtual reality. We invite participants to play a game where they are in charge of the presented delay, facilitating their first-hand experience of the consequences of delay. Furthermore, the demonstration serves as a platform for future explorations into short- and long-term effects of virtual reality constraints.","PeriodicalId":377364,"journal":{"name":"Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems","volume":"59 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Playing with delay: an interactive VR demonstration\",\"authors\":\"K. Raaen, Ragnhild Eg, Ivar Kjellmo\",\"doi\":\"10.1145/3304113.3326114\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality is now used across a range of applications, from entertainment to clinical purposes. Although the rendered visualisations have better temporal and spatial resolutions than ever, several technological constraints remain - and people still suffer side-effects. With this demonstration, we address the temporal constraints of virtual reality. We invite participants to play a game where they are in charge of the presented delay, facilitating their first-hand experience of the consequences of delay. Furthermore, the demonstration serves as a platform for future explorations into short- and long-term effects of virtual reality constraints.\",\"PeriodicalId\":377364,\"journal\":{\"name\":\"Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems\",\"volume\":\"59 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-06-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3304113.3326114\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3304113.3326114","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Playing with delay: an interactive VR demonstration
Virtual reality is now used across a range of applications, from entertainment to clinical purposes. Although the rendered visualisations have better temporal and spatial resolutions than ever, several technological constraints remain - and people still suffer side-effects. With this demonstration, we address the temporal constraints of virtual reality. We invite participants to play a game where they are in charge of the presented delay, facilitating their first-hand experience of the consequences of delay. Furthermore, the demonstration serves as a platform for future explorations into short- and long-term effects of virtual reality constraints.