卡丁车:负担得起的早期编程教育与共享智能手机和易于查找的材料

Alpay Sabuncuoglu, T. M. Sezgin
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引用次数: 6

摘要

编程教育已成为小学课程的重要组成部分。然而,大多数编程实践严重依赖于计算机和电子设备,这导致了不同社会经济水平背景下的不平等。本演示介绍了一种在课堂上使用有形材料进行编码的新的方便方法。我们的编程环境,卡丁车,被设计为一种经济实惠的方式来增加学生之间的协作,减少对基于屏幕的界面的依赖。卡丁车是一种有形的编程语言,使用纸、笔、织物等日常用品作为编程对象,使用手机作为编译器。我们对儿童(n=16,图像=12)的初步研究表明,卡丁车能促进学生积极合作地参与到有形的编程任务中,这在拥挤的教室里尤其有价值,因为使用计算设备的机会有限。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Kart-ON: Affordable Early Programming Education with Shared Smartphones and Easy-to-Find Materials
Programming education has become an integral part of the primary school curriculum. However, most programming practices rely heavily on computers and electronics which causes inequalities across contexts with different socioeconomic levels. This demo introduces a new and convenient way of using tangibles for coding in classrooms. Our programming environment, Kart-ON, is designed as an affordable means to increase collaboration among students and decrease dependency on screen-based interfaces. Kart-ON is a tangible programming language that uses everyday objects such as paper, pen, fabrics as programming objects and employs a mobile phone as the compiler. Our preliminary studies with children (n=16, mage=12) show that Kart-ON boosts active and collaborative student participation in the tangible programming task, which is especially valuable in crowded classrooms with limited access to computational devices.
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