半空间雾的统一距离公式

Eric Lengyel
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引用次数: 3

摘要

在许多实时渲染应用程序中,有必要建模一个由单个平面限定的雾体,但在其他方面是无限的。本文提出了统一的公式,为所有可能的相机和表面点位置提供通过雾半空间的正确距离。这样的公式有效地消除了对多种情况分别进行编码的需要,从而在现代渲染硬件上实现了最佳的片段着色性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Unified Distance Formulas for Halfspace Fog
In many real-time rendering applications, it is necessary to model a fog volume that is bounded by a single plane but is otherwise infinite in extent. This paper presents unified formulas that provide the correct distance traveled through a fog halfspace for all possible camera and surface point locations. Such formulas effectively remove the need to code for multiple cases separately, thereby achieving optimal fragment shading performance on modern rendering hardware.
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