虚拟存在:在课堂中使用360°视频的潜力、过程和问题

Sophie McKenzie, J. Rough, Aaron Spence, Nick Patterson
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引用次数: 12

摘要

[这篇论文被修订并发表在2019年的《信息科学与信息技术问题》杂志上,第16卷]目的/目的:本文提出了一个探索性案例研究,使用360°视频为澳大利亚一所大学的IT学生呈现一小段讲座内容。这项研究的目的是了解;将360°视频纳入课堂内容对学生和教师有什么影响?在这项研究中,360°视频被描述为“学习原子”。学习原子是360°拍摄的短时间视频(1至5分钟)。背景:在本文中,我们使用360°视频在课堂上进行了实验,以确定它们是否会影响学生对课堂内容的存在感。另外,接下来,360°的融入对教学体验有何影响?方法:本研究中使用的方法侧重于定量和定性两个方面。在教学期间同时捕获数据以解决研究问题。为了衡量课堂上的存在感,我们在学期开始(前)和结束(后)对本科IT班的学生进行了一项简短的调查,使用相同的问题来衡量任何变化。贡献:本研究的主要贡献是我们展示了为学生提供另一种“沉浸式”内容展示的潜力。这个替代内容采用了360°学习原子的形式,同时进一步展示了我们创建和发布这些原子的细微差别过程。研究发现:研究结果表明,对于学生来说,学习原子可以帮助提高存在感,特别是对于远程学生来说,然而互动体验会把学生的注意力从讲师身上转移开。研究结果显示了为学生提供另一种“沉浸式”内容演示的潜力,然而,学生和教师都存在一些问题,比如图像捕获质量和文件大小。对社会的影响:我们预计这种方法将成为一种新的方法,用于在在线空间中教授高等教育学生,以提高参与度,并朝着更丰富的虚拟体验发展,无论地点如何。未来研究:未来将进行研究,以解决在课堂中加入360°视频是否支持在场和参与。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtually There: The Potential, Process and Problems of Using 360° Video in the Classroom
[This Proceedings paper was revised and published in the 2019 issue of the journal Issues in Informing Science and Information Technology, Volume 16] Aim/Purpose: This paper presents an exploratory case study into using 360° videos to present small segments of lecture content for IT students in an Australian University. The aim of this study was to understand; what is the impact of incorporating 360° videos into class content for students and teaching staff? In this study the 360° videos are described as “learning atoms”. Learning atoms are short duration videos (1 to 5 minutes) captured in 360°. Background: Within this paper we conducted experiments in the classroom using 360° videos to determine if they have an impact on student's feeling of presence with class content. Additionally, to follow up, how does the inclusion of 360° impact on the teaching experience. Methodology: The methodology used in this study focused on both quantitative and qualita-tive aspects. Data was captured at the same time during the teaching period to address the research questions. In order to gauge the feeling of presence within the classroom a short survey was administered to students in the undergraduate IT class at the start (pre) and end (post) of the semester using the same questions to measure any change. Contribution: The main contributions from this study were that we demonstrated there is a potential for providing an alternative ‘immersive’ content presentation for students. This alternative content took the form of 360° learning atoms, whereas further showed our nuance process for creating and publishing of these atoms. Findings: The results show that for students, learning atoms can help improve the sense of presence, particularly for remote students, however the interactive experience can take student’s attention away from the lecturer. The results present potential for providing an alternative ‘immersive’ content presentation for students, however problems for uptake are present for both students and teachers, such as image capture quality and file size Impact on Society: We foresee this approach as being a new approach to teaching students in higher education within online spaces to increase engagement and move towards having a richer virtual experience no matter the location. Future Research: Future research will be conducted to resolve whether presence and engagement is supported by the inclusion of 360° videos in the classroom.
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