教育中的程序化地形生成与路径搜索

Pavla Grossmannová, Daniel Švábek
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引用次数: 0

摘要

本文主要致力于开发一个教育桌面应用程序,该应用程序向学生描述地形生成和寻径。该应用程序适用于俄斯特拉发大学信息与计算机系的必修课之一——人工智能课程。选定的实现算法可以在三种不同的实现中生成具有可调参数的地形,并且还可以以三种不同的方式进行寻路。根据不同的标准对使用的方法进行比较,以便更好地理解。应用于地形生成的算法有断层法、山丘算法和值噪声。寻路采用了Dijkstra算法、A*算法和宽度优先搜索。该应用程序允许相机在地形周围移动,并为寻路提供边缘成本的图形投影。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Procedural Terrain Generation and Path Searching in Education
Abstract This paper is primarily devoted to development of an educational desktop application, that describes terrain generating and pathfinding to students. The application is meant for lessons of Artificial Intelligence, that is one of compulsory optional subjects on Department of Informatics and Computers, University of Ostrava. Selected implemented algorithms enable to generate a terrain with adjustable parameters in three different implementations and it also enables pathfinding in three different ways. Used methods are compared according to different criteria for better understanding. Algorithms used in the application for terrain generating are fault method, hill algorithm and value noise. For pathfinding, there were used Dijkstra algorithm, A* and breadth-first search. The application enables camera movement around the terrain and graphical projection of costs of edges for pathfinding.
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