{"title":"死亡乐趣:棺材虚拟现实游戏中的不舒服互动","authors":"James Brown, K. Gerling, P. Dickinson, B. Kirman","doi":"10.1145/2793107.2810307","DOIUrl":null,"url":null,"abstract":"Uncomfortable interactions are a common aspect of daily life, and have been explored in Human-Computer Interaction; yet little is known about uncomfortable gaming experiences. In this paper, we report on the design and preliminary evaluation of a game in which one player is invited to lie down in a coffin. Results of an exploratory user study suggest that the restricted space of the coffin along with its unsettling cultural connotation led to an engaging, thought provoking experience. By combining the previously separately explored dimensions of physical and psychological discomfort, we hope to better understand the effects that such challenges can have on player experience.","PeriodicalId":287965,"journal":{"name":"Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play","volume":"99 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"25","resultStr":"{\"title\":\"Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins\",\"authors\":\"James Brown, K. Gerling, P. Dickinson, B. Kirman\",\"doi\":\"10.1145/2793107.2810307\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Uncomfortable interactions are a common aspect of daily life, and have been explored in Human-Computer Interaction; yet little is known about uncomfortable gaming experiences. In this paper, we report on the design and preliminary evaluation of a game in which one player is invited to lie down in a coffin. Results of an exploratory user study suggest that the restricted space of the coffin along with its unsettling cultural connotation led to an engaging, thought provoking experience. By combining the previously separately explored dimensions of physical and psychological discomfort, we hope to better understand the effects that such challenges can have on player experience.\",\"PeriodicalId\":287965,\"journal\":{\"name\":\"Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play\",\"volume\":\"99 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-10-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"25\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2793107.2810307\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2793107.2810307","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins
Uncomfortable interactions are a common aspect of daily life, and have been explored in Human-Computer Interaction; yet little is known about uncomfortable gaming experiences. In this paper, we report on the design and preliminary evaluation of a game in which one player is invited to lie down in a coffin. Results of an exploratory user study suggest that the restricted space of the coffin along with its unsettling cultural connotation led to an engaging, thought provoking experience. By combining the previously separately explored dimensions of physical and psychological discomfort, we hope to better understand the effects that such challenges can have on player experience.