死亡乐趣:棺材虚拟现实游戏中的不舒服互动

James Brown, K. Gerling, P. Dickinson, B. Kirman
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引用次数: 25

摘要

不舒服的交互是日常生活中常见的一个方面,并且已经在人机交互中进行了探索;然而,人们对不舒服的游戏体验知之甚少。在本文中,我们报告了一个游戏的设计和初步评估,在这个游戏中,一个玩家被邀请躺在棺材里。一项探索性用户研究的结果表明,棺材的有限空间及其令人不安的文化内涵导致了一种引人入胜、发人深省的体验。通过结合之前分别探索的生理和心理不适维度,我们希望能够更好地理解这些挑战对玩家体验的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins
Uncomfortable interactions are a common aspect of daily life, and have been explored in Human-Computer Interaction; yet little is known about uncomfortable gaming experiences. In this paper, we report on the design and preliminary evaluation of a game in which one player is invited to lie down in a coffin. Results of an exploratory user study suggest that the restricted space of the coffin along with its unsettling cultural connotation led to an engaging, thought provoking experience. By combining the previously separately explored dimensions of physical and psychological discomfort, we hope to better understand the effects that such challenges can have on player experience.
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