一种流场插值结合流体动画的方法

Syuhei Sato, Y. Dobashi, T. Nishita
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引用次数: 4

摘要

通过模拟创建逼真的流体动画的计算成本通常非常昂贵。在数字制作环境中,为了降低创建含流体场景的成本,通常会在不同场景中重复使用已有的预先计算好的流体动画。但是,将相同的动画应用于不同的场景会产生不可接受的结果,因此需要对动画进行编辑。为此,我们提出了一种结合已有流场合成期望流场的方法。我们的系统允许用户将现有流场放置在任意位置,并通过插值这些流场之间的区域来组合它们,以合成一个新的流场。流场的插值是通过求解最小化问题来实现的。我们的最小化问题由两个能量函数组成,用于平滑插值速度和满足不可压缩性。我们的方法可以通过重用现有的流场来创建理想的不可压缩流场。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A combining method of fluid animations by interpolating flow fields
The computational cost for creating realistic fluid animations by simulation is generally very expensive. In digital production environment, existing precomputed fluid animations are often reused for different scenes in order to reduce the cost for creating scenes containing fluids. However, applying same animations to different scenes produces unacceptable results, so the animation needs to be edited. In order to do this, we develop a method for synthesizing desired flow fields by combining existing flow fields. Our system allows the user to place existing flow fields at arbitrary positions, and combine them by interpolating the regions between these flow fields, to synthesize a new flow field. The interpolation of the flow fields is realized by solving a minimization problem. Our minimization problem consists of two energy functions for smoothly interpolating the velocities and satisfying the incompressibility. Our method can create the desired incompressible flow fields by reusing existing flow fields.
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