光线追踪八叉树的HERO算法

M. Agate, R. L. Grimsdale, P. Lister
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引用次数: 21

摘要

为了提高高复杂性场景的光线追踪速度,提出了一种快速遍历八叉树数据结构的算法。在八叉树的每一层,该算法按照射线穿透的顺序生成子体素的地址。这只需要一些算术运算和简单的逻辑运算。树的深度优先搜索用于生成射线击中的第一个终端体素,因此不处理隐藏对象。该算法是专门为实现HERO:光线追踪八叉树的硬件增强器而设计的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The HERO Algorithm for Ray-Tracing Octrees
An algorithm is presented for rapid traversal of octree data structures, in order to enhance the speed of ray tracing for scenes of high complexity. At each level of the octree, the algorithm generates the addresses of child voxels in the order they are penetrated by the ray. This requires only a few arithmetic operations and simple logical operations. A depth-first search of the tree is used to yield the first terminal voxel hit by the ray, thus hidden objects are not processed. The algorithm is designed specifically for implementation as HERO: A Hardware Enhancer for Ray-tracing Octrees.
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