从稀疏运动捕捉标记数据自动确定面部肌肉激活

Eftychios Sifakis, I. Neverov, Ronald Fedkiw
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引用次数: 404

摘要

我们建立了一个解剖学上精确的面部肌肉组织,被动组织和潜在的骨骼结构模型,使用从一个活着的男性受试者获得的体积数据。组织具有高度非线性的本构模型,包括基于纤维方向的可控各向异性肌肉激活。这类详细的模型很难动画化,需要对底层肌肉组织进行复杂的协调刺激。我们提出了一种自动确定肌肉激活的解决方案,该方法跟踪稀疏的表面标记集,例如从运动捕捉标记数据中获取。由于生成的动画是通过三维非线性有限元方法获得的,因此我们获得了具有空间和时间一致性的视觉上合理和解剖上正确的变形,从而为运动捕捉数据中的异常值提供了鲁棒性。此外,所获得的肌肉激活可以用于鲁棒模拟框架,包括面部与外部物体的接触和碰撞。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Automatic determination of facial muscle activations from sparse motion capture marker data
We built an anatomically accurate model of facial musculature, passive tissue and underlying skeletal structure using volumetric data acquired from a living male subject. The tissues are endowed with a highly nonlinear constitutive model including controllable anisotropic muscle activations based on fiber directions. Detailed models of this sort can be difficult to animate requiring complex coordinated stimulation of the underlying musculature. We propose a solution to this problem automatically determining muscle activations that track a sparse set of surface landmarks, e.g. acquired from motion capture marker data. Since the resulting animation is obtained via a three dimensional nonlinear finite element method, we obtain visually plausible and anatomically correct deformations with spatial and temporal coherence that provides robustness against outliers in the motion capture data. Moreover, the obtained muscle activations can be used in a robust simulation framework including contact and collision of the face with external objects.
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