{"title":"存在对碰撞响应的敏感性","authors":"S. Uno, M. Slater","doi":"10.1109/VRAIS.1997.583050","DOIUrl":null,"url":null,"abstract":"The paper describes an approach to collision detection and response, and an experiment to examine the sensitivity of subjective presence to varying collision response parameters. In particular, a bowling game scenario was used with 18 subjects, and parameters representing elasticity, friction and accuracy of collision detection were varied. Presence was assessed through a questionnaire following the experiment. The results suggested that presence was sensitive to variation in these parameters, and in particular to the value of the parameter representing friction.","PeriodicalId":333190,"journal":{"name":"Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"52","resultStr":"{\"title\":\"The sensitivity of presence to collision response\",\"authors\":\"S. Uno, M. Slater\",\"doi\":\"10.1109/VRAIS.1997.583050\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper describes an approach to collision detection and response, and an experiment to examine the sensitivity of subjective presence to varying collision response parameters. In particular, a bowling game scenario was used with 18 subjects, and parameters representing elasticity, friction and accuracy of collision detection were varied. Presence was assessed through a questionnaire following the experiment. The results suggested that presence was sensitive to variation in these parameters, and in particular to the value of the parameter representing friction.\",\"PeriodicalId\":333190,\"journal\":{\"name\":\"Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality\",\"volume\":\"5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"52\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VRAIS.1997.583050\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRAIS.1997.583050","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The paper describes an approach to collision detection and response, and an experiment to examine the sensitivity of subjective presence to varying collision response parameters. In particular, a bowling game scenario was used with 18 subjects, and parameters representing elasticity, friction and accuracy of collision detection were varied. Presence was assessed through a questionnaire following the experiment. The results suggested that presence was sensitive to variation in these parameters, and in particular to the value of the parameter representing friction.