{"title":"一种基于动态纹理合成的帧错误隐藏算法","authors":"Hao Chen, R. Hu, Dan Mao, Zhongyuan Wang","doi":"10.1109/DCC.2010.83","DOIUrl":null,"url":null,"abstract":"Dynamic textures are sequences of frames of moving scenes that exhibit certain stationary properties in time, which have great significance in applications such as video production, virtual simulation and virtual walkthroughs. This paper presents an algorithm for dynamic texture extrapolation using for H.264 decoding system. The synthesized frames can be used by the decoder for whole frames loss error concealment. The simulation results show that the proposed whole frames loss error concealment algorithm achieves significant improvement over the motion vector extrapolation method.","PeriodicalId":299459,"journal":{"name":"2010 Data Compression Conference","volume":"192 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-03-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"A Novel Frame Error Concealment Algorithm Based on Dynamic Texture Synthesis\",\"authors\":\"Hao Chen, R. Hu, Dan Mao, Zhongyuan Wang\",\"doi\":\"10.1109/DCC.2010.83\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Dynamic textures are sequences of frames of moving scenes that exhibit certain stationary properties in time, which have great significance in applications such as video production, virtual simulation and virtual walkthroughs. This paper presents an algorithm for dynamic texture extrapolation using for H.264 decoding system. The synthesized frames can be used by the decoder for whole frames loss error concealment. The simulation results show that the proposed whole frames loss error concealment algorithm achieves significant improvement over the motion vector extrapolation method.\",\"PeriodicalId\":299459,\"journal\":{\"name\":\"2010 Data Compression Conference\",\"volume\":\"192 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-03-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 Data Compression Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/DCC.2010.83\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 Data Compression Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DCC.2010.83","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Novel Frame Error Concealment Algorithm Based on Dynamic Texture Synthesis
Dynamic textures are sequences of frames of moving scenes that exhibit certain stationary properties in time, which have great significance in applications such as video production, virtual simulation and virtual walkthroughs. This paper presents an algorithm for dynamic texture extrapolation using for H.264 decoding system. The synthesized frames can be used by the decoder for whole frames loss error concealment. The simulation results show that the proposed whole frames loss error concealment algorithm achieves significant improvement over the motion vector extrapolation method.