一种基于动态纹理合成的帧错误隐藏算法

Hao Chen, R. Hu, Dan Mao, Zhongyuan Wang
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引用次数: 2

摘要

动态纹理是运动场景的帧序列,在时间上表现出一定的静止特性,在视频制作、虚拟仿真、虚拟演练等应用中具有重要意义。提出了一种用于H.264解码系统的动态纹理外推算法。解码器可以利用合成的帧进行全帧丢失错误隐藏。仿真结果表明,所提出的全帧丢失误差隐藏算法比运动矢量外推方法有了明显的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Novel Frame Error Concealment Algorithm Based on Dynamic Texture Synthesis
Dynamic textures are sequences of frames of moving scenes that exhibit certain stationary properties in time, which have great significance in applications such as video production, virtual simulation and virtual walkthroughs. This paper presents an algorithm for dynamic texture extrapolation using for H.264 decoding system. The synthesized frames can be used by the decoder for whole frames loss error concealment. The simulation results show that the proposed whole frames loss error concealment algorithm achieves significant improvement over the motion vector extrapolation method.
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