使用潜在游戏的多机器人探索

George Philip, S. Givigi, H. Schwartz
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引用次数: 2

摘要

在本文中,我们考虑通过将问题建模为潜在博弈来探索具有多个机器人的二维环境,而不是使用传统的基于边界的动态规划算法。潜在游戏是一种导致玩家之间协调行为的游戏类型。这是通过在每个玩家从行动集中选择行动时强制执行严格的规则来实现的。作为游戏的一部分,我们为游戏定义了一个潜在的功能,这对于实现探索空间的更大目标是有意义的。此外,从这个潜在函数中为每个参与者分配一个目标函数。然后,我们创建了一个用于探索充满障碍物的有界空间的算法,并通过模拟演示了它如何通过减少发现空间所需的时间来优于非协调算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-robot exploration using potential games
In this paper, we consider exploring a 2-D environment with multiple robots by modeling the problem as a Potential Game rather than using conventional frontier-based dynamic programming algorithms. A potential game is a type of game that results in coordinated behaviours amongst players. This is done by enforcing strict rules for each player in selecting an action from its action set. As part of this game, we define a potential function for the game that is meaningful in terms of achieving the greater objective of exploring a space. Furthermore, an objective function is assigned for each player from this potential function. We then create an algorithm for the exploration of an obstacle-filled bounded space, and demonstrate through simulation how it outperforms an uncoordinated algorithm by reducing the time needed to uncover the space.
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