{"title":"使用潜在游戏的多机器人探索","authors":"George Philip, S. Givigi, H. Schwartz","doi":"10.1109/icma.2013.6618085","DOIUrl":null,"url":null,"abstract":"In this paper, we consider exploring a 2-D environment with multiple robots by modeling the problem as a Potential Game rather than using conventional frontier-based dynamic programming algorithms. A potential game is a type of game that results in coordinated behaviours amongst players. This is done by enforcing strict rules for each player in selecting an action from its action set. As part of this game, we define a potential function for the game that is meaningful in terms of achieving the greater objective of exploring a space. Furthermore, an objective function is assigned for each player from this potential function. We then create an algorithm for the exploration of an obstacle-filled bounded space, and demonstrate through simulation how it outperforms an uncoordinated algorithm by reducing the time needed to uncover the space.","PeriodicalId":335884,"journal":{"name":"2013 IEEE International Conference on Mechatronics and Automation","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-02-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Multi-robot exploration using potential games\",\"authors\":\"George Philip, S. Givigi, H. Schwartz\",\"doi\":\"10.1109/icma.2013.6618085\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we consider exploring a 2-D environment with multiple robots by modeling the problem as a Potential Game rather than using conventional frontier-based dynamic programming algorithms. A potential game is a type of game that results in coordinated behaviours amongst players. This is done by enforcing strict rules for each player in selecting an action from its action set. As part of this game, we define a potential function for the game that is meaningful in terms of achieving the greater objective of exploring a space. Furthermore, an objective function is assigned for each player from this potential function. We then create an algorithm for the exploration of an obstacle-filled bounded space, and demonstrate through simulation how it outperforms an uncoordinated algorithm by reducing the time needed to uncover the space.\",\"PeriodicalId\":335884,\"journal\":{\"name\":\"2013 IEEE International Conference on Mechatronics and Automation\",\"volume\":\"42 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-02-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 IEEE International Conference on Mechatronics and Automation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/icma.2013.6618085\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE International Conference on Mechatronics and Automation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/icma.2013.6618085","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this paper, we consider exploring a 2-D environment with multiple robots by modeling the problem as a Potential Game rather than using conventional frontier-based dynamic programming algorithms. A potential game is a type of game that results in coordinated behaviours amongst players. This is done by enforcing strict rules for each player in selecting an action from its action set. As part of this game, we define a potential function for the game that is meaningful in terms of achieving the greater objective of exploring a space. Furthermore, an objective function is assigned for each player from this potential function. We then create an algorithm for the exploration of an obstacle-filled bounded space, and demonstrate through simulation how it outperforms an uncoordinated algorithm by reducing the time needed to uncover the space.