{"title":"EVERTims: VR中实时听觉化的开源框架","authors":"David Poirier-Quinot, M. Noisternig, B. Katz","doi":"10.1145/3123514.3123559","DOIUrl":null,"url":null,"abstract":"Our demonstration presents recent developments of the EVERTims project, an auralization framework for virtual acoustics and real-time room acoustic simulation. The developments presented here concern the complete re-design of the scene graph editor unit, and the C++ implementation of a new spatial renderer based on the JUCE framework. EVERTims now functions as a Blender add-on to support real-time auralization of any 3D room model, both for its creation in Blender and its exploration in the Blender Game Engine. The EVERTims framework is published as open source software.","PeriodicalId":282371,"journal":{"name":"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences","volume":"2000 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"EVERTims: Open source framework for real-time auralization in VR\",\"authors\":\"David Poirier-Quinot, M. Noisternig, B. Katz\",\"doi\":\"10.1145/3123514.3123559\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Our demonstration presents recent developments of the EVERTims project, an auralization framework for virtual acoustics and real-time room acoustic simulation. The developments presented here concern the complete re-design of the scene graph editor unit, and the C++ implementation of a new spatial renderer based on the JUCE framework. EVERTims now functions as a Blender add-on to support real-time auralization of any 3D room model, both for its creation in Blender and its exploration in the Blender Game Engine. The EVERTims framework is published as open source software.\",\"PeriodicalId\":282371,\"journal\":{\"name\":\"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences\",\"volume\":\"2000 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-08-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3123514.3123559\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3123514.3123559","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
EVERTims: Open source framework for real-time auralization in VR
Our demonstration presents recent developments of the EVERTims project, an auralization framework for virtual acoustics and real-time room acoustic simulation. The developments presented here concern the complete re-design of the scene graph editor unit, and the C++ implementation of a new spatial renderer based on the JUCE framework. EVERTims now functions as a Blender add-on to support real-time auralization of any 3D room model, both for its creation in Blender and its exploration in the Blender Game Engine. The EVERTims framework is published as open source software.