具有视觉和动作的多智能体环境中行为获取的状态空间构建

E. Uchibe, M. Asada, K. Hosoda
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引用次数: 25

摘要

本文提出了一种利用系统识别的方法,通过观察和行动的相互作用来估计学习者的行为与环境中其他智能体的行为之间的关系。为了识别每个agent的模型,我们将Akaike的信息准则应用到典型变量分析的结果中,以确定观察到的数据在动作方面与未来观察之间的关系。接下来,基于估计的状态向量进行强化学习以获得最优行为。将所提出的方法应用于足球比赛场景中,对滚动的球和其他移动代理进行了很好的建模,并成功地获得了学习者的行为。给出了计算机模拟和实际实验,并进行了讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
State space construction for behavior acquisition in multi agent environments with vision and action
This paper proposes a method which estimates the relationships between learner's behaviors and other agents' ones in the environment through interactions (observation and action) using the method of system identification. In order to identify the model of each agent, Akaike's Information Criterion is applied to the results of Canonical Variate Analysis for the relationship between the observed data in terms of action and future observation. Next, reinforcement learning based on the estimated state vectors is performed to obtain the optimal behavior. The proposed method is applied to a soccer playing situation, where a rolling ball and other moving agents are well modeled and the learner's behaviors are successfully acquired by the method. Computer simulations and real experiments are shown and a discussion is given.
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