社交机器人与游戏化原则,以增加长期的用户互动

Nicole L. Robinson, S. Türkay, Leonie A. N. Cooper, Daniel M. Johnson
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引用次数: 7

摘要

社交机器人在帮助个人实现目标方面有着巨大的前景。大多数人在与社交机器人进行多次或长时间互动时都能从中受益。然而,这可能远远超出了机器人最初的新奇期,这意味着一个具有挑战性的领域,以维持长期的用户兴趣和参与。游戏化是一个关键领域,有望克服用户吸收和留存问题。本文以游戏化理论为基础,结合“计算机作为社会行动者”(CASA)范式,提出了一套为长期人机交互创建和实施社交机器人交互的推荐实践指南。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Social Robots with Gamification Principles to Increase Long-Term User Interaction
Social robots hold significant promise to help individuals achieve their goals. Most individuals can benefit from a social robot when they interact with it over multiple sessions or a prolonged period. However, this can run well beyond the initial novelty period with a robot, signifying a challenging area for sustainable long-term user interest and engagement. Gamification is a key domain that holds promise to overcome uptake and retention concerns. Grounded in gamification theory in combination with the 'Computers As Social Actors' (CASA) paradigm, this paper presents a set of guidelines for recommended practice on creating and implementing social robot interactions for long-term human-robot interactions.
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